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D&D 3E
Wow its been a while.... 
5th-Apr-2006 04:14 am
I've been out of the DND loop for nearly a year now (moved to Korea to teach and now I spend too much time drinking) and recently I've been talking to friends back home. They keep asking if I've been writing a new campaign, our old one fell apart when the last DM moved across Canada. Not having DM'ed in AGES I was wondering if people had some handy tips to give me a push into this again. I have 3 months+ to work on this so I hope to get a lot done in that time. But don't want to fall victim to lame mistakes that I'll have forgotten about.

Any help/suggestions/etc would be greatly appreciated. Thanks.
4th-Apr-2006 07:26 pm (UTC) - My Advice
1) When thinking of a game do not base anything around what classes people may or may not play. Yes this is a great thing when you are right but when people choose to be something other than what you had planned it can seriously mess up the game.

2) If you can (Don't know how limitied you are on contact with the players) but have them write you up a background of the character they wish to play, this helps alot with plot development and involving the players more in the development of the game.

3) Think of a backstory to catch their interests, the more interested someone is in the game the better it will run.

4) Think of any certain items, powers, spells, weapons, races, classes etc you may want to limit or ban from the game. Now this doesn't have to be because you don't like said banned thing. It could be because of something to do with the backstory that would effect the rarity of said thing.

5) Chose a format to run it from (3.5, Forgotten Realms, Dragonlance etc) and stay with it, personally I come up with my own worlds (3.5 mostly). It adds more of a unexpected twist to the game when the players don't know what may dwell in a new city/dungeon/forest/dungeon forest lol.
5th-Apr-2006 01:25 am (UTC) - Re: My Advice
3.5 is exclusive in contrast with Dragonlance and Forgotten Realms, what?
4th-Apr-2006 10:33 pm (UTC)
I would suggest Eberron, if you have not looked in to it. It's an amazing setting!

Read, read, read. And then realize that you won't know everything. The DMG and PHB are literally full of rules, and remembering every single one of them is only for those with little else to do but game (lucky bastards).

Look into the Age of Worms campaign, as seen in Dungeon magazine. great setting, and it will take your players from 1st to epic levels.
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