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D&D 3E
Barbarian Intimidation 
3rd-Apr-2006 11:26 am
Okay, I read somewhere that Barbarians can use their strength score in place of charisma for intimidate checks, seeing as it's quite ridiculous that a 7 foot musclehead with an axe almost as big couldn't scare someone into submission... By flexing muscles, breaking stuff, bitch-slapping someone etc, they can use alternative methods... My question is this- WHERE THE FUDGE DID I READ THIS...?!?!?! I know I read it somewhere, and I've looked through all my books and I can't find it anywhere...! Someone please open my eyes...
3rd-Apr-2006 01:37 am (UTC)
i think its just a popular houserule =)
3rd-Apr-2006 03:37 am (UTC)
I know what you mean! It seems like I read it in a core rulebook. Are we going crazy?!
9th-Apr-2006 07:08 am (UTC)
AHA...! We're not losing our minds, I found it... Page 18, left hand side, Masters of the Wild... Can't believe I missed it, I went through that book at least 3 times...
3rd-Apr-2006 03:39 am (UTC)
Anyone can use Str instead of Cha for Intimidate checks...in Second Edition.

Dunno about 3rd, though.
3rd-Apr-2006 05:23 am (UTC)
It works that way in World of Darkness, but I dunno about Dungeons and Dragons.

I've met plenty of people that were way bigger than me that had very nonthreatening personalities, though, and plenty of people smaller than me that I wouldn't want to mess with. If you do use this as a houserule, then consider the other factors; a creature of above average intelligence is going to realize that brute strength is but one consideration when determining a threat, a big creature (high strength and/or above average size) is going to only feel relatively intimidated when confronted with strength and/or size, and a creature of below average intelligence may not be possessed of the cognitive ability to gauge his physical strength vs. that of others.
3rd-Apr-2006 05:38 am (UTC)
I think it was in Masters of the Wild, and possible Complete Adventurer.
(Deleted comment)
3rd-Apr-2006 06:00 am (UTC)
I concur. There are a number of feats in the Complete supplements that allow you to use different abilities for skills or saves or whatnot.

The last character I player actually ended up having a really high intimidate score, so I was looking up uses for it. In combat you can make creatures shaken pretty regularly if you put ranks into the skill, though it only lasts for one round and takes a standard action to use. Though a barbarian could use it while waiting for people to close to melee attack, I guess.

I really like playing charisma-based characters with high skills in social stuff (Diplomacy, Bluff, Intimidate), and those characters usually aren't very capable in combat. As such, being able to help your allies and give an enemy a -2 from being shaken is pretty keen.

Besides, you don't want to make charisma even MORE worthless. That and it makes sense that a character who is more charismatic--more able to influence people--should be able to intimate better than the dumb brute who doesn't know how to get under someone's skin.
3rd-Apr-2006 09:16 am (UTC)
The feat Intimidating Rage in Complete Warrior, lets enemies save or get shaken when you rage.
3rd-Apr-2006 02:24 pm (UTC)
There's a feat called "brute," I believe, in which you use a display of strength to intimidate. I can't recall what book its in..I'd have to check. I know it's not a wotc book, however, which may or may not be kosher for ya.
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