Question number the second: Synergies and feats that give you bonuses to things... Mostly the feats... Are they as pointelss as they seem to me? A plus two bonus to a skill or two, or even a saving throw, doesn't seem very worthwhile, especially in the face of things like Improved Initiative, NEcropolis-Born, and Spell hand are out there and up for grabs. Why would you settle for a paltry plus + to ride and handle animal with Animal Affinity when you can just buy a Military Saddle and spend the feat on ride-by attack, which is, you know, useful. I think that the bonuses should be increasted to at least +4 to make these feats worth taking. Opinions?
Two Questions...
Question number the second: Synergies and feats that give you bonuses to things... Mostly the feats... Are they as pointelss as they seem to me? A plus two bonus to a skill or two, or even a saving throw, doesn't seem very worthwhile, especially in the face of things like Improved Initiative, NEcropolis-Born, and Spell hand are out there and up for grabs. Why would you settle for a paltry plus + to ride and handle animal with Animal Affinity when you can just buy a Military Saddle and spend the feat on ride-by attack, which is, you know, useful. I think that the bonuses should be increasted to at least +4 to make these feats worth taking. Opinions?
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Monsters of ROCK!
So, it's been quiet lately. Over the decades, there's been hundreds and hundreds of monster entries, from time-tested fan faves to critters which…
-
Question, 3.5, PHB II: Regroup
Hello all! I have a question about the spell Regroup from the PHB II, D&D version 3.5. Background: We're a 22nd-23rd level party: rogue,…
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Selling off my gaming collection for charity.
Hey gang, I am clearing out my closet and selling off a lot of my gaming and book collection with the majority of the money going to charity. The…