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D&D 3E
I'm planning out a dungeon and I'm willing to take suggestions for… 
20th-Mar-2006 08:19 pm
leonal

I'm planning out a dungeon and I'm willing to take suggestions for room and encounters.  I've designed an island fortress which was a former fey castle and has seemingly been scooped out of whatever plane the fey chill at and dropped into the middle of the sea.  The fey are all gone all that remains are a set of keyed teleport gates that are out of use currently and some aimless will-o-wisps that float about the halls.  The fortress, having been found by evil elves is now used as a prison, run by devils of all sorts, though none too difficult for a fresh party of level 10 adventurers.

What I've got so far:
~Pit of Despair in the former ballroom.  Magically generated gateway used as a mental torture device to prisoners.  With some good spellcraft rolls and defeating the guards the PCs can deactivate it.
~Unnatural high elevation swamp, staffed by myconids who harvest whatever crud they can to be processed into gruel.  Probably full of fiendish nasty reptiles.  also might be magically deactivated.
~the aforementioned teleport gates, long in disuse and only noticable by differently colored rings of cobblestones in the structure.  with most light cut out of the place (for the benefit of the wraith prison guards, Azkaban-style) the adventurers may be the first people to spy these stones without the use of darkvision in ages.  Naturally the keys are *pink heart, *yellow moon, *orange star, *green clover, *purple horseshoe, and *blue diamond.  Each of these I'm hoping to make a magical item that is either in use by an occupant of the fortress or forgotten in a pile of rubbish/treasure.  The yellow moon I want ot be a magical sickle used in a torture chamber.  The blue diamond will be a crystal dagger.  Pink heart is likely an amulet of health, but I'm open to suggestions on the others, as well as enchantments for the weapons.

The PCs' objective will be to enter however they may without dying and free a prisoner by way of navigating the teleport gates and snitching the keys from wherever they may be hiding.  Any thoughts or suggestions are welcome.

Comments 
21st-Mar-2006 01:31 am (UTC)
You should have one set of guards being lazy and pitching horseshoes. One misses and it goes flying down a pit or into a cage with a nasty critter in it or something. That rusty old horseshoe is a key ;p You should definately have some of the keys be mundane, so it isn't like every magical item they find is a key to something!

Obvious some of the gates are going to have to be no good anymore, transporting the PCs underwater or something.

As for individual encounters... I think ghosts of the fey could be interesting. Or what happens when you apply some of the undead templates to fey where they retain their abilities. And a mummy of a dryad strikes me as intriguing.
21st-Mar-2006 02:54 am (UTC)
:D Hearts, stars and horseshoes! Clovers and blue moons! Best keys ever.

Anyway, good encounters for a prison-island setting...hmm, that depends entirely on how the PC's get there. :P Are they inmates? (I've run/played in many games where the PC's SHOULD have been inmates.)

If they're simply there investigating, they'd likely have to deal with the guards. If it's actually currently occupied by prisoners, a prison riot would be a great encounter.

Free for alls are a lot of fun, if you can pull it off correctly.

As highbulp mentioned, ghostly fey would also be a good idea. =)
21st-Mar-2006 06:51 am (UTC)
I've got a good torturetrap, if you'd like. TOtal mind-fuck. More parties have killed thmeselves over the sheer mundanity of this trap than any other.

Have the star give a temporary haste and AC bonus, a la Super MArio Bros. The Clover? Luck bonus to stuff, obviously. It's an amulet, or somethign like that. Maybe the Horseshoe can summon a mount as per the Paladin ability. The Heart could provide regernration or fast healing, or could be something that genreates x number healing points per day, to be used a la Lay on Hands...

Do what you think is best, but I like the idea of "shades" of the departed Fey still occupying parts of the castle.
21st-Mar-2006 06:20 pm (UTC)
I'd love to hear your trap.
21st-Mar-2006 07:55 pm (UTC)
Alright, so your PCS are being persued down a hallway by some nameless horror. All they know is that it's big, hairy, and able to eat them. They come upon a wooden door in an otherwise featureless hall that dead-dnds. Bursting through it, they find themselves in a 10'x10' room with a door in front of them, a door to the left, a door to the right, and the door they just came through. Unless they enter the correct door in the correct manner, they end up back in the same room, although any changes they made to it are negated. The room is surrounded by an antimagic shell. Opening one of the doors shows an inky blackness. As soon as the entirety of one person enters the blackness, the door slams shut, and he reenters through the same door.
21st-Mar-2006 08:28 pm (UTC)
Wouldn't it spoil the fun if only one party member went through the door, and everyone else watches him reappear?
21st-Mar-2006 08:43 pm (UTC)
Easy enough solution. The room is a kind of Maze spell. Each PC gets his or her own room.
22nd-Mar-2006 05:46 am (UTC)
Devious.
22nd-Mar-2006 05:47 am (UTC)
Maze is excellent. Especially against meatheads.
22nd-Mar-2006 03:48 am (UTC) - Heheh...
Reminds me of a game I played years ago... There were portals all over this dungeon, but you couldn't activate them without first shooting a Rod of Wonder into it... Me- "I point the Rod of Wonder at the portal just like the insane ranger-guy said and pull the proverbial trigger..."
DM- (rolls dice) "You're now 8 inches tall... Oh and the portal opened..."
Me- (using all my strength to throw the damned Rod to the party Mage) "You can take the next one..." Bastard
21st-Mar-2006 02:49 pm (UTC)
What about red balloons?
21st-Mar-2006 10:09 pm (UTC)
Do they start wars thanks to buggy radar software?
21st-Mar-2006 11:11 pm (UTC)
Wacky as this idea is getting, ballons are only a tad bit anachronistic.
22nd-Mar-2006 03:40 am (UTC)
99 Red Balloons

You and I in a little toy shop
Buy a bag of balloons with the money we've got
Set them free at the break of dawn
'till one by one they were gone
Back at base, sparks in the software
Flash the message "something's out there"
Floating in the summer sky
Ninety nine red balloons go by

Ninety nine red balloons
Floating in the summer sky
Panic bells, it's red alert
There's something here from somewhere else
The war machine springs to life
Opens up one eager eye
And focusing it on the sky
The ninety nine red balloons go by

Ninety nine decisions treat
Ninety nine ministers meet
To worry, worry, super scurry
Call the troops out in a hurry
This is what we've waited for
This is it boys, this is war
The President is on the line
As Ninety nine red balloons go by

Ninety nine knights of the air
Ride super high-tech jet fighters
Everyone's a super hero
Everyone's a Captain Kirk
With orders to identify
To clarify and classify
Scramble in the summer sky
Ninety nine red balloons go by

As ninety nine red balloons go by

Ninety nine dreams I have had
In every one a red balloon
It's all over and I'm standing pretty
In this dust that was a city
If i could find a souvenir
Just to prove the world was here
And here is a red balloon
I think of you and let it go
22nd-Mar-2006 03:44 am (UTC)
Although I must say those lyrics are different in spots than how I heard it.

99 Decisions Treat? Should be 99 Decision Street imo ;)
22nd-Mar-2006 09:13 am (UTC)
And yes, I am familiar with both versions of this song. Thanks for the GLP.
22nd-Mar-2006 03:39 am (UTC) - .....
I think I'd really enjoy your game... I haven't played as a PC in so long... Luckily, one of my more experienced players is starting a campaign soon...
22nd-Mar-2006 09:15 am (UTC) - Re: .....
It's a pirate game, with an 18th century tech level. Eberron came out while I was starting it, so little bits of Eberron are littered here and there within it but much of it suffers the fate of what to do when there's big blank stretches of ocean in between adventure sites.(thanks, Wind Waker)
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