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D&D 3E
Spell compendium question 
13th-Mar-2006 12:36 pm
fox
This is listed as a first level spell in the spell compendium (which i do not own) according to one of my players.

Light of Lunia (Spell Compendium): You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage each

2d6 seems unusually high for a first level spell...In fact I can't think of any non-scaling spell that does that much damage at first level. Someone help me out. If it is in the spell compendium, how is this in any way shape or form balanced?
Comments 
13th-Mar-2006 05:52 pm (UTC)
Its in there, and a great spell. It does have drawbacks though. FIrst, have to make a ranged touch attack to hit. Not that hard sure, but at low levels you've still got a solid miss chance. Second, it takes a round to power up. So round 1 you cast the spell, round 2 you can expend the bolts. So really, you're doing 1D6 a round average. Also, the damage never goes up (well, it does double damage to evil outsiders). So its two 1D6 bolts forever.
13th-Mar-2006 05:54 pm (UTC)
Does the version from Spell Compendium do double damage to outsiders (or an extra d6? Notably, magic stone does 2d6+2 to outsiders, not double damage. So strength damage and the like does not double)?

The planar handbook has a second spell that increases damage to outsiders.
13th-Mar-2006 05:57 pm (UTC)
I'm not as familiar with the level 1 version as the level's 2 and 3, but both of those do double damage to evil outsiders. I've got a cleric in my current game who loves them for demon hunting (which they've been doing a lot of recently).
13th-Mar-2006 06:07 pm (UTC)
Hunh. I'd guess that's an update to the Spell Compendium. The Planar Handbook version does a flat 2d6 to both at second level, and a flat 3d6 at third. Although, since it is a ray attack, it is less relevant (how many non-Warlock casters take Ray Spell Specialization, after all?)
13th-Mar-2006 06:14 pm (UTC)
Must be. I'm only familiar with the spell compendium version, not the Planar Handbook. Just too many books to look through for spells before the SC. :)

I've seem some really nice sorc/wiz builds focusing on rays instead of other attack spells. Sure, you give up area effect, but touch attacks tend to be a lot easier to manage than saving throws for half or none.
14th-Mar-2006 06:45 am (UTC)
My Planar Handbook says different.

Planar Handbook:
  • Light of Lunia: 2 rays, 1d6 damage each.
  • Light of Mercuria: 2 rays, 1d6 damage each or 2d6 each to undead or evil outsiders.
  • Light of Venya: 2 rays, 1d6 damage each or 3d6 each to undead or evil outsiders, or heal 3d6 to a living, non-evil target.
Spell Compendium:
  • Light of Lunia: 2 rays, 1d6 damage each or 2d6 each to undead or evil outsiders.
  • Light of Mercuria: 2 rays, 2d6 damage each or 4d6 each to undead or evil outsiders.
  • Light of Venya: 2 rays, 3d6 damage each or 6d6 each to undead or evil outsiders, or heal 1d6+caster level to a living, non-evil target.
Overall, it's a power boost, because the original versions of Mercuria and Venya sucked as 2nd and 3rd level spells, and Lunia wasn't all that hot. However, as has been mentioned, each ray requires a ranged touch attack to hit, and a higher-level darkness spell can counter any of these spells (or dispel them if you don't use the second ray immediately): "Darkness counters or dispels any light spell of equal or lower spell level."

One other note that significantly limits the spells: While the spells list their range as Medium, this is misleading. The spells are centered on the caster, and the rays have an explicit maximum range of 30 feet. I honestly haven't a clue why they listed a range of Medium.
14th-Mar-2006 02:35 pm (UTC)
You're, of course, right.

I meant that it did a flat 2d6 and 3d6 to undead (which was clearer in an earlier comment).

I'm suprised the range thing hasn't been errated. medium would make more sense if the PC were allowed to cast the Light upon anyone (an allY), and the recipient could spawn the bolts.
13th-Mar-2006 05:52 pm (UTC)
The spell is originally from the planar handbook. It is the first spell in a progression of spells (the second level does 2d6 v Undead and evil outsiders. the third does 3d6 to undead and evil outsiders, or heals living, non-evil creatures 3d6).

According to the Planar Handbook version of the spell, You must cast the spell on round 1. On round 2, you can expend one or both of the rays. Which do damage (1d6 each), on a ranged touch attack. Not bad, but not great.

The spell is on-par with Magic Stone. which does 1d6+1 per stone, with three stones on a ranged attack (which gets strength damage, if hurled). Similar range, too. And magic stone gets three stones, vs. these 2 rays.

I'd probably allow it.

13th-Mar-2006 05:59 pm (UTC)
Is magic stone also a 1st level spell, I could have sworn it was a 2nd.

Also is the damage considered magical damage? Magic stone is counted as a magic weapon for purposes of bypassing damage reduction. Is this spell as well?
13th-Mar-2006 06:01 pm (UTC)
This isn't physical damage, so it bypasses DR entirely.
13th-Mar-2006 06:09 pm (UTC)
(It is 'good' though, so Magic Circle/Protection V Good work against it, as does other affects that hinder good magic. It will peg a Blackguard's detect good ability, etc. etc.)
13th-Mar-2006 06:01 pm (UTC)
(if you use Amazon's 'Search inside' feature, on the Planar Handbook, you can see the spell description. Its the 4th item if you search for 'Light of Lunia'.)
27th-Apr-2009 01:17 am (UTC)
Anonymous
yeah its a first man
14th-Mar-2006 06:47 am (UTC)
"According to the Planar Handbook version of the spell, You must cast the spell on round 1. On round 2, you can expend one or both of the rays."

This is still in the Spell Compendium version. "Beginning one turn after you cast this spell, you can choose to...", which gives an opponent time to use a darkness spell to dispel it, negating it entirely without you ever using either ray.
14th-Mar-2006 06:39 am (UTC)
Your player is doing what we call pulling a Dwayne. "Light of Lumia. First level... 2d6. I cast it." Someone didn't read the whole spell. Exerpt: Beginning one turn after you cast this spell, you can choose to expend some or all of the light of Lunia as a ray of light. You must succeed on a ranged touch attack with the ray to strike a target. You can make a single ranged touch attack that deals 1d6 points of damage, or 2d6 points of damage against undead or evil outsiders, with a range of 30 feet
14th-Mar-2006 01:18 pm (UTC)
Well there are no undead in this game, but there are evil outsiders...hmm... okay.
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