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D&D 3E
3.0 vs. 3.5 
9th-Mar-2006 11:10 am
fox
My earlier post got me thinking

In the games i run (in regards to edition) we use something we call the "best of both worlds" edition. The means that between 3.0 and 3.5 we use whichever rule most benefits the player in question.

Examples:

Identify- This spell, the caster is allowed to choose upon taking the spell whether they want to use the 3.5 version or the 3.0 version (3.0 = least effect of a number of magical items; 3.5 = all abilities of one single magical item). After choosing, this remains fixed for that character's life

Ring of Jump - In 3.0 this added +30 to your jump checks. in 3.5, it adds +5, or +10(i think) for a ring of jumping, greater. We use the 3.0 version since the 3.5 version seems like a cruel joke.

What do the rest of you do about 3.0 and 3.5?
Comments 
(Deleted comment)
9th-Mar-2006 04:25 pm (UTC)
So you run primarily 3.0 with a few extra rules from 3.5 thrown in for flavor?

btw good morning lol.
9th-Mar-2006 04:25 pm (UTC)
Not only does it get confusing, but a number of items were toned down intentionally. The only 3.0 products we use in our 3.5 games are rule books that haven't been updated yet.
9th-Mar-2006 04:33 pm (UTC)
3.5 trumps 3.0. Always.

3.5 is 3.0 beaten with a balance stick.
9th-Mar-2006 04:36 pm (UTC)
I agree in most cases. Sometimes it's nice to have controllable aspects out of balance however, from both a player and a dm standpoint.

A lot of the rules were clarified and made more balanced in 3.5 . I just have some holdovers that I can't get rid of lol.
9th-Mar-2006 04:38 pm (UTC)
It happens.

I eventually just said "absolutely, positively no 3.0" in my campaign.
9th-Mar-2006 04:36 pm (UTC)
I would never, ever allow a player to use something from 3.0 that was changed in 3.5, because those changes were all made for a very good reason- to balance the game. We don't bring the 3.0 books to our games any more.
9th-Mar-2006 04:55 pm (UTC)
About the only thing we do is treat Spider Climb as a 1st level spell rather than a 2nd level.
9th-Mar-2006 11:32 pm (UTC)
Yeah, that one surprised me a bit. It does seem comparable to Feather Fall, although FF doesn't let you climb over obstacles, so maybe that's why it's supposedly a better spell? I dunno.
9th-Mar-2006 05:04 pm (UTC)
Unfortunately, we all have 3.0 core books, and we're not particularly interested in paying $100 to upgrade to 3.5, so I'm running a mostly 3.0 campaign, with a bunch of 3.5 materials run as-is. They actually combine fairly seamlessly; I'm surprised. I've also used 3.5 modules and didn't run into too many weirdnesses. About the only 3.0 thing that I've upgraded is Haste, because it was breaking my campaign.

Next campaign, I'm going to start transitioning to 3.5, by printing the class descriptions out of the SRD; hopefully we can upgrade slowly without anybody going out and buying a ton of mostly-redundant books.
9th-Mar-2006 09:59 pm (UTC)
You may be interested in these handouts:

http://www.theothergamecompany.com/stuff-handout.htm
10th-Mar-2006 03:27 am (UTC)
wow.

Thanks!
9th-Mar-2006 05:25 pm (UTC)
Honestly I love 3.5 more than I do 3.0 just because of how balanced things are in 3.5. I always thought that a +30 to jump was overpowered, but hell most of the magic items in my games aren't even in the book they all come from my mind. Something I had to do because of how broken some of the items were in 3.0. very few items did I ever allow to increase a stat by more than +5.
9th-Mar-2006 05:30 pm (UTC) - input and a question
for the reason pretty much stated above, I run with 3.0 core rules, but allow for 3.5 new material. And since some players have come across 3.5 core books, I allow for the player to decide which type they want: 3.0 or 3.5 on things... some like the balanced change, others like the old style.

as for a matter of balance, one of the things I extremely dislike in 3.5 is that they took the height restriction on jump away, basically giving everyone benefit of leap of the clouds, and if memory serves, just left it at that and didn't bother giving the monks anything.
So I still encourage 3.0 monks and 3.0 jump rules...

speaking of rules changes, we didn't have a 3.5 book handy last night, while building characters, the 3.0 rule of multiclassing characters skill points distribution came up... does anyone know if in 3.5 m/c characters (for this example, wizard/rogue), when you level as one class, (say wizard), are skills that are considered cross-class for that class still cost 2 points to gain a rank, if you have that skill as in-class for your other class?

example for clarifaction: rogue/wizard levels in wizard, but with a few extra skill points he has, decides to put in say, spot, hide, or such... do these still cost 2 for 1 in 3.5?
9th-Mar-2006 05:47 pm (UTC) - Re: input and a question
As far as I'm aware, that hasn't changed.
9th-Mar-2006 05:48 pm (UTC) - Re: input and a question
If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (cross-class skills), you get ½ rank per skill point.

There ya go.
9th-Mar-2006 05:46 pm (UTC)
I miss 3.0 and the brokenness it entails.

That being said, it's not hard to make ludicrous characters in 3.5 :)
(Deleted comment)
9th-Mar-2006 07:29 pm (UTC)
Some?
9th-Mar-2006 07:28 pm (UTC)
I like to run a blend of editions, as long as the game balance isn't totally wrecked.

In the cases such as the Ring of Jump, I'd go with the 3.5 mostly because +30 is even greater than the Jump spell (which grants +20) and also means that you'll be making every Jump you ever have to make, with only not needing to worry about a roll of a 1 (variant rule, I use it well).

In terms of Spells, I've been known to use Spells from every source a player/DM has on hand, including spells from 1st and 2nd edition books, as well as "classic" items from those books.

While they may be a little broken if you cart them directly over, after a small bit of tweaking everything can be hunky-dory. =) Unless you love broekn items/spells in certain situations.

It can be fun to have a Lich casting 1st edition spells because he's just THAT old, lol.
10th-Mar-2006 12:53 am (UTC)
All my players had 3.5 core books before I did and I was the DM! I did my best to convert though and I took a lot from the SRD. I fudged most of the stuff and we never really played too high a level to make use of the more broken spells and items in the mean time. Now we're 100% 3.5 compliant, though once in a while a detail in a rule will surprise me.
10th-Mar-2006 01:42 pm (UTC)
We use the 3.0 rules for paladin's mounts (that is, if your mount dies, you don't get a new one for a year and a day, etc.). That's pretty much it; everything else is 3.5, to the point where we don't even look at books like Sword & Fist for feats or prestige classes (PrC) anymore.

Honestly, things were getting pretty absurd in 3.0 as everyone's power level increased. For example, it was unthinkable not to use the tactic of casting Endurance on all the party members before an adventure, since it lasted so long. And don't get me started on the wizards with haste...
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