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D&D 3E
Game of Rogues 
24th-Feb-2006 06:10 am
I've got an inexperienced player who has had his rogue character for a while now. I want to put him through an urban scenario, built just for him, with the other players taking up roles as other members of the city's Thieves Guild. The other players are up for it because it allows them to create new characters (and possibly see them achieve some fame in the city), they want the less experienced player to get some good lessons, and they all seem excited about trying something different for the moment.

What I need is a good module based mostly (or preferably completely) for rogues. Level should be 8-11 or so, based of course in 3.5, and we are playing in Greyhawk. Anyone have any ideas on one, or where to start looking? Any help would be appreciated.
24th-Feb-2006 02:28 pm (UTC)
While it may be second edition, with some elbow grease and a knack for conversion, I strongly suggest going to RPGnow.com and getting as many PDF's of the old Lankhmar material that you can. Nearly every adventure is city based and geared toward rogues.
If you are not familiar with Lankhmar, it is second only to LotR in regards to influence over the formative years of D&D. In all honesty, I'd say that the nitty-gritty aspects of the game owe more to Fritz Leiber than they do to Tolkien. Go to the library, get Ill Met in Lankhmar, and read it.
While the setting is very different (no demi-humans and an entirely different way to do magic), if what you are looking for is urban stealth-based adventuring, you will get all the inspriation you need from the Lankhmar material TSR produced in the early nineties. Hell, you might be able to find some of the actual books on eBay.
24th-Feb-2006 04:44 pm (UTC)
Ditto what thathatedguy said.
24th-Feb-2006 05:18 pm (UTC)
There was a module once upon a time, dating myself, back in Dragon magazine, called The Assassin's Run, if I remember correctly. Couldn't tell you what issue it was but I think it was either in the early 1990's or the late 1980's.
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