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D&D 3E
Restricting spells for the ethereal. 
25th-Jan-2006 11:01 am
Inspired by the bloodlines that were published in the new Dragon Compendium, a fellow DM and I are trying to work together to make more bloodlines that work better with the planar setup of our campaign settings. The Penumbra Bloodline, in the process, is being split into a Shadow Bloodline and an Ethereal Bloodline, since we agreed these should be separate entities. Spells were already picked out for the Ethereal Bloodline from the Spell Compendium and Player's Handbook, and we're coming up with something like this:

1st--Ectoplasmic Armor
2nd--Spectral Hand
3rd--Spectral Weapon
4th--Ethereal Mount
5th--Greater Blink
6th--Incorporeal Nova
7th--Ghost Trap

My question is, since each of these bloodlines makes a certain category of spells unavailable (for shadow, it is the light subtype; for the fey bloodline, it's "all spells that create or enhance undead," etc.), what do you think should be unavailable to someone with the ethereal bloodline?
25th-Jan-2006 07:41 pm (UTC)
Conjuration (Creation) would be an option. (They can't create 'real' things with magic).

"Any spell that creates a physical object" would be another (no fabricate, etc.)
25th-Jan-2006 08:26 pm (UTC)
Exactly what I was thinking.
25th-Jan-2006 09:52 pm (UTC)
Force spells. Force and spectrals don't get along very well.

Any of the "undead-harming" spells, perhaps.
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