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D&D 3E
Chaotic rogue + Lawful paladin = ? 
25th-Jan-2006 10:42 am
So, in our previous adventure, the party encountered a Deck of Many Things (toned down as to not be overpowered for 4th-5th level characters). The changeling rogue drew the Knight card, which gives her a 4th level fighter to protect her. In an effort to balance it out (and be obnoxious, heh), I decided that instead of a fighter, he'd be a paladin. (Heh heh heh.)

Anyone have any ideas for interesting situations that could come up when a lawful good paladin is sworn to protect a chaotic neutral rogue? The party's going to be kicking it in the city for about a month before they go back to dungeon-crawling, so I need ideas for urban adventures. So far I've had the idea that she could steal something, and he would let the authorities apprehend her for her own good, or something like that.
25th-Jan-2006 06:05 pm (UTC)
The paladin protects the rogue because he loves her. Love conquers all.
25th-Jan-2006 06:09 pm (UTC)
Well, that could work I guess. I'm looking more for situations than motivations. Situations that would be really annoying to have a paladin hanging around, you know?
25th-Jan-2006 06:18 pm (UTC)
Why not have the Palladin start openly giving back bounty and saying "I found this, I heard from town rumour that it was yours or something". Do it a few times then have the Rogue find out.
25th-Jan-2006 06:20 pm (UTC)
I say that the Paladin will protect the rouge...even if it's from himself. The Paladin will do everything to keep his ideals and if that means stopping the rouge from stealing from innocents so be it. The rouge can turn around and get rid of him anytime he wants. Of course that is an extremem example. Another way of looking at it is the paladin just "looks the other way".
25th-Jan-2006 06:30 pm (UTC)
Wow... That is pretty messed up... But, I supposed I could scheme something here. The only thing that I can think of is if you are a bit flexable on your paladin alignments (NG or CG paladins), you can switch the paladin's AL to NG and have him constantly switch and change his stance on things such as robbery, murder, assault and the like. Then again, that would "take the fun out of this situation", but that is the only way that I can see this happening without the two of them killing each other off.
25th-Jan-2006 06:38 pm (UTC)
I'd suggest an understanding type of paladin, one who won't do anything against the rogue if they do something he thinks is bad; but who will explain..at length...why it's wrong to do that, and what the possible outcomes etc are. I played one like that once, he always thought the best of people and tried to understand and explain things not that it always went well, but he ended up good friends with the rogue anyway, even if he was sometimes disapointed. Ideally that sense of letting a friend down should actually come to mean something to the rogue too-not that they'll stop, but they'll go to great lengths to hide what they're doing, not from fear, but embarrasment:>

The paladin, once they've found the "bad guy's" place, wants to seek permision from the local law before entering the property.

25th-Jan-2006 06:49 pm (UTC)
that's a horrible dirty trick... giving your rogue a corporeal conscience...


25th-Jan-2006 06:49 pm (UTC)
I would have the paladin not only turn the rogue into the authorities, but first demand the rogue return the item that he stole. I'd also have the paladin detecting evil constantly on the rogue and whenever the rogue does something even remotely evil, have the paladin jump all over him. ;-)

As a side note, I love changelings. I play a changeling psion/sorcerer/cerebremancer.
26th-Jan-2006 01:22 am (UTC)

Another possibility is that the Paladin wants to stay with the rougue so much that he ends up denouncing/losing his paladinship and becoming a regular fighter of some sort... but that would slightly defeat the purpose of making him a Paladin in the first place. Well, defeat the purpose other than for role playing purposes anyways.
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