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D&D 3E
So this weekend I'm starting my group on the next arc of the… 
20th-Jan-2006 05:00 pm
chocobo
So this weekend I'm starting my group on the next arc of the campaign. The current plan is to have them go after this "evil wizard" they keep hearing about (one of the characters claims that the wizard has her possessed). I'm thinking I'll have them go through different dungeons and stuff trying to find information about this guy's location, until they finally find him and confront him. The catch is, the name they're chasing is actually that of a nice guy, and the evil guy is just using it for some evil purpose reason.

The problem is, I need to design the villain now so that I can have him start moving against the PCs (in a behind-the-curtain, mastermind sort of way). So I'm looking for ideas. I'm considering the idea that he rules over an area of the map for some reason (kinda like the standard vampire lording over his cattle scenario). But I'm not sure I want to just go with a powerful vampire. I'm considered throwing the Soul Eater PrC on something, so having him live on the local populace. Any ideas for other variants?

I'm also considering using a Rakshasa, since I've never used one and think it could be fun. But I can't really find any information about these things and what they act like (like what their goals would be). So does anyone have any info/ideas they could share?

Or just any other scenarios I can use? Or just ideas for the adventures? Thanks a bunch.
Comments 
21st-Jan-2006 12:33 am (UTC)
sorry, wasn't logged in.
21st-Jan-2006 12:43 am (UTC)
How do you figure, other than careful use? By the stats, they just look like sorcerers with d8 HD and Damage Reduction. Detect Thoughts and Shape Change aren't really that powerful, are they?

I've always heard they're powerful and dangerous, which is partly why I'm looking for what makes them so evil and deadly.
21st-Jan-2006 01:39 am (UTC)
1. Immune to spells of 8th level or lower(3.5 spell resistance 27)
2. Casts spells as a 7th level sorcerer(round one haste fireball, rd two fireball lightning bolt etc.)
3. Damage reduction 20/+3(in 3.0 at least, 15/good AND piercing in 3.5)
21st-Jan-2006 02:09 am (UTC)
holy crap there is something that has DR/piercing, and it's not the gas spore
21st-Jan-2006 02:09 pm (UTC)
Well that's just 3.0 being kooky, not Rakshasa.

Regarding your example in point 2: see your point 1!
21st-Jan-2006 06:42 pm (UTC)
Just a quick quibble.

1)Spell resistance is against a caster level check, not spell level; so they're immune to casters of lower than 7th level, not spells of any level.

2)3.5 haste doesn't do that, it just allows an extra attack if you take the full attack action.

Yeah they're still quite nasty though.

22nd-Jan-2006 02:00 am (UTC)
He quoted both the 3.0 and (in brackets) the 3.5 versions.
22nd-Jan-2006 05:36 am (UTC)
Oops, I hadn't spotted that about the spell immunity.
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