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D&D 3E
New Prestige Class 
4th-Jan-2006 12:33 am
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So, in response to my previous post, I figured I'd create a quick PrC called the adventuring leader. I may not end up using it, either because I find something better from another book, or if my DM says no.

Let me know what you think:

Adventuring Leader Prestige Class

Entry Requirements:

Base Attack Bonus: +5
Feats: Leadership
Skills: Diplomacy 8 ranks or Intimidation 8 ranks, Knowledge (Local) 4 ranks, Knowledge (Dungeoneering) 4 ranks
Special: Must have a Charisma 13+
Must lead an organized group which has 3 or more members (which may include his cohort from the Leadership Feat).
Must have successfully been part of a group of 3 or more that defeated a creature with a CR that is 2 greater than the party’s email.

The Adventuring Leader:

Hit Die: d8

Class Skills (6 + Int Modifier per level): Appraise, Balance, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Knowledge (Local), Knowledge (Dungeoneering), Listen, Move Silently, Profession (Any), Search, Sense Motive, Spot, Survival, Swim, Speak Language

Level Base Fort Ref Will
Attack Save Save Save Special
1 +0 +0 +0 +2 Aura of Confidence
2 +1 +0 +0 +3 Leadership +1 / Boost Allies +1
3 +2 +1 +1 +3 Teamwork
4 +3 +1 +1 +4 Second Cohort
5 +3 +1 +1 +4 Leadership +2 / Boost Allies +2

Weapon and Armor Proficiency: An adventuring leader is proficient with all
simple weapons and light armor.

Restrictions: If the Adventuring Leader doesn’t have 3 members in his organization, he has one month to recruit enough new members to build the organization to at least 3 members; or create a new organization and recruit 3 members. If a month passes without leading an organization with 3 members, all benefits of being and Adventuring Leader are lost.

Class Features:

The Adventuring Leader serves as not just a leader, but a cohesive force for his team. He is willing to sacrifice himself and his opportunities in order to benefit his team. After all, without his team, where would he be?

Aura of Confidence: Your presence emboldens allies within 30 feet who can see you (including yourself). They add your class level as a morale bonus on their Will saves. This effect is lost if you fall unconscious or die.

Leadership: At 2nd level, you gain a +1 bonus to your effective character level for purposes of the Leadership feat to attract followers. This bonus increases to +2 at 5th level.

Boost Allies: You may take a standard action, that does not provoke an attack of opportunity, to rally his allies. All combatants who are members of the champion’s group who can see or hear the leader’s rallying cry gain a +1 morale bonus to all attack rolls, damage rolls, saving throws and skill and ability checks. Boost Allies has a maximum range of 20 feet per Adventuring Leader level. The bonus lasts one round per level of the leader. This bonus goes up to +2 at level 5.

Teamwork: You are skilled at creating a strong bond of teamwork between yourself and
your allies. Starting at 3rd level, whenever you or an ally within 30 feet who can see or
hear you uses the aid another action, the bonus provided on attack rolls, AC, or skill checks improves by 2 (from +2 to +4).

Second Cohort: Your interaction with others gains you another cohort as if you had taken the leadership feat a second time. The second cohort’s character level can be no greater than one level lower than your first cohort’s character level, regardless of your leadership score. Your first cohort’s level may now be equal to that of one less than your character level.
18th-Jan-2006 07:11 am (UTC)
A character of mine, as i think, would not follow such a leader into a fight.
You didn't place any restrictions on the quantity of "Boost Allies" cries - so a constantly crying AL is a good boost (+1 or +2) but it annoys...
And to that ability i'd advise a Charisma bonus, not just +1/+2 that are level dependant.

3 members in organisation and a leader is a common adventuring party, so that restriction does't look serious to me.

And why do you need such a class? I think a Paladin may serve well. Or now you have a paladin that wants to take this PrC?
18th-Jan-2006 02:01 pm (UTC)
Oh, restrictions on the Boost Allies is a good thing. My thought was that you could use it a number of times a day equal to your Charisma bonus (with a min of 1/day). You're right, having a leader that stood back and constantly rallied... well... I'd likely shoot one myself ;-)

Possibly instead of being level dependant, it'd be taken at a single level (as you suggested) and provide a bonus equal the leader's charisma bonus.

Also, you got me to thinking, if the person has the Leadership ability, a loop hole would be the fact that by the time this class is taken, you could easily have 20-30 followers, plus the one cohort. Now while I never intended followers to count, it doesn't say that they can't. So I need to fix that. The number in my case could be 5 people not including the leader in a party (we have 5 PCs and one cohort, with a 2nd being added soon) in the adventuring party aside from myself. I might jump the number up to 4 with a cohort, but this is specifically made for someone who is going to be leading an adventuring party, so having a common number would make sense.

And the character this class is designed for (posted here) is a chaotic neutral Charismatic Rogue Face/Extreme Explorer. 1) He'd never take Paladin. Ever. 2) That class doesn't provide nearly what I want in abilities. Not at this level of play (10th level, looking to start this PrC at 12th).

And someone who took this class, you would follow into a fight if you'd followed him into several fights before. Or if he knew everyone and talked to everyone, helping you with any and all things that you did. Maybe I need to switch out something with a charismatic social bonus instead. My character never cared about being the leader, but he was more of put there by everyone else. So it's more of a class that chooses you, not that you choose it.

But, I'm kinda putting words in your mouth. Why wouldn't you follow somone that could provide a +7 to your will save, and +4 for all your attacks into battle?
18th-Jan-2006 09:59 am (UTC)
I just remembered the Legendary Leader PrC from Heroes of Battle. I think it's built very similarly to this with maybe more aura abilities.
18th-Jan-2006 01:35 pm (UTC)
In my previous post someone suggested Heroes of Battle, and after looking into it, I plan on just getting the book. Not only are there great PrCs to do what I want, but feats as well.
18th-Jan-2006 02:03 pm (UTC)
Leaps and bounds better than the Miniatures Handbook or the other couple of books used for larger battles.
18th-Jan-2006 05:52 pm (UTC)
Yeah, this book is great.

Bizarrely enough I just took it out of my backpack before I saw this post on my friends list *laugh*.

I'm playing a War Weaver, and they're far better than I thought.
18th-Jan-2006 02:12 pm (UTC)
1. There is a prestige class in the Wheel of Time game that might help with this. Seems to be exactly what you were going for, but more balanced.

2. I hate the leadership feat. Makes things a nightmare for the DM keeping all of those people straight, and monitoring how they're feeling/doing and where they are.
19th-Jan-2006 01:23 am (UTC)
1. Heh, balance? Yeah, the more I look at this and compare it to other REAL PrC's, the more I realize it's not really balanced out well. I mean, providing a +6 min to saves and what not by the time you're done... yeah.... The main test: Would I allow it in a game I'm Dming? No, no I wouldn't. It was fun to make though. Though it took posting it here and people asking me about it and pointing it out for me to realize how off it is.

2. Oh, I keep my DM's job easy. It's my feat,it's my responsibility. I keep track of everything, and if I miss something, I punish myself for it. My DM kinda laughed at me when I had to replace a follower because I hadn't talked to them or taken care of them in awhile.

18th-Jan-2006 06:20 pm (UTC) - You don't need prestige classes!
Its very few and far between when you actually NEED a prestige class. More often then not its "Oh...I can try to be creative and give cool powerz to someone despite the fact that they don't need this role". Ask yourself one question: "Can the person fufill the purpose of the prestige class without taking it?"

foxsable brings a very good example of when prestige classes have been (mostly) applicable. The Aei Sadei, the blademaster, etc. People with whom wouldn't be who they are, without the prestige class. Or in Dragonlance: The knights of Solomnia (all three orders) or the Wizards of High Sorcery. Even just some generic presitge classes that work well are the blackguard, the dwarven defender, the wizard of the arcane order. (although even these don't nessecerily NEED a prestige class either).
18th-Jan-2006 07:50 pm (UTC) - Re: You don't need prestige classes!
There are actually rules in ... that book that has all those optional rules..someone help me out. Anyway, whatever that book is has rules for making Paladin, ranger, etc. into prestige classes, as your work has earned you a name. I don't necessarily like those rules, but it does give an option.

Using Eberron as an example, I have a character who is currently an Urban ranger (ranger with Knowledge(local) instead of knowledge (nature)). He has the Least Dragonmark feat, and when I get to fifth level, I intend to take the Dragonmarked Heir prestige class. This is a prestige class that defines what you do. There are really no other rules for it.
18th-Jan-2006 10:35 pm (UTC) - Re: You don't need prestige classes!
The book your thinking of is Unearthed Arcana.

I liked those ideas for the prestigious ranger, paladin, and bard. It seemed to give them style.

The urban ranger is a phenominal idea! Adjusting current classes to fit a concept, where you don't need to nessecerily be a prestige class. Although i always get fuzzy as to the concept of what an Urban ranger is? As I usually envision rogues to fit pretty much anything an urban ranger can cover.
19th-Jan-2006 05:05 am (UTC) - Re: You don't need prestige classes!
I know right? I mean tracking is just as useful in a city. Also there are animals there in most cities, animals everywhere! There are horses, cats, dogs, rats and rodents, birds, possibly fish, mules etc. The hazards are different but the need is the same. you get two weapon fighting which makes you an AWESOME street fighter. We are thinking about switching survival for Gather information.
19th-Jan-2006 05:42 am (UTC) - Re: You don't need prestige classes!
I think thats the usual thing is that tracking is switch with gather info... and you can shadow people with stealth (using cha) vs. spot. The two weapon thing is the same really.

The animals would more be like sewer rats, dogs, horses, etc. I could see this being a great knife fighter.
19th-Jan-2006 01:30 am (UTC) - Re: You don't need prestige classes!
I love Eberron. Anyways, that's not really relevant.

I wish with all the guilds and organizations, they'd come out with a variant of the rogue that's called "Guild Leader", which would be similiar to the Charismatic version of the rogue (which I have), but you could trade out sneak attack and all those others sneaky rogue things.

The Character replacement levels for the Changeling rogue have helped.
19th-Jan-2006 01:27 am (UTC) - Re: You don't need prestige classes!
Actually, it was more of "Oh, my character has been put into this role, what can I do as far as classes to help actually flesh that out?"

In the books I have, there's not really a good leadership class/PrC. Sure, there's Outcast Champion as far as abilities, but the RP description for it is totally wrong.

And yes, I can get the skills via the rogue class, but, sneak attack doesn't really fit for someone who's simply leading a group.
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