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D&D 3E
Moldy Oldies 
17th-Jan-2006 10:43 am
fox
So in my campaign I want to eventually pit my players against the feared Mold Men of 2nd edition. I know i have a lot of updating I need to do and I want to change some things, but here is a small sample

My Mold men will possess tremorsense, since they will not be able to speak. They will have regeneration (except to fire and acid), and Damage resistance 20/ slashing or Piercing. They will also possess the ability to create spawn, though it will be time consuming.

So,
1. What should their challenge rating be, assuming they are based on having 1 Hd?
2. Should the resist elect., cold, magic, etc.?
3. Are there any other things you wonder about that I could clarify?

edit: I have decided to add Water sensitivity in order to offset some of this. When immersed in water, or in conditions of moderate to heavy rain or snow, their DR drops to 10.
Comments 
17th-Jan-2006 03:58 pm (UTC)
If it was 20/magic slashing/piercing it would be even worse. All 20/slashing/piercing means is that blunt weapons have 20 subtracted from the damage. Any slashing or piercing weapon would do full damage.

If you mean magic as in spell damage, that does not apply. Magic missles(etc.) still do full damage
17th-Jan-2006 03:59 pm (UTC)
Yeah, you are right, I read part of that wrong. My thought, however would be for it to be 20/magic or slashing/piercing, not and.

17th-Jan-2006 04:01 pm (UTC)
Agreed! Lol
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