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D&D 3E
DnD Eberron: Warforged? 
11th-Jan-2006 08:00 am
I just got the Eberron Campaign setting book as a pseudo gag gift from one of the players in my group this weekend and would like to pick someone's brain about it.

Can Warforged be Druids, Sorcerers, Paladins, and Clerics? To me something doesn't seem right with that. Clerics I can understand more so than the rest...but with the background of them as a race it just doesn't seem...right.

Does anyone have more info on them or is there anything out there with more info on them?

Sure...when we're done with Greyhawk maybe we'll go through Eberron...but the PCs are only 5th level now so it will be a while before there's a campaign change.

11th-Jan-2006 01:28 pm (UTC)
Yes they can, and regardless of how they came to be, they are alive. There is going to be a warforged Paladin in the upcoming Eberron game I'll be playing in.

With Sorcerers, while the PHB talks about the possibility of draconic heritage playing a role in the Sorcerer's ability, it was only a legend. A sorcerer creates magic much the way a poet creates poetry, would you say the Warforged are unable to create poetry if they wanted to?

Paladinhood is a calling, it chooses who it wants to be Paladin's, not the other way around. Just because who it chooses doesn't have to breathe doesn't mean it can't be a uncorrupt warrior.

As for druids, I don't know druid's well enough to comment :-p
11th-Jan-2006 01:30 pm (UTC)
He's right. There are no new racial restrictions for warforged. They are truly real little boys.
11th-Jan-2006 01:41 pm (UTC)
With druids, it's simple.

One of the countries (like Aundair) contracted with House Cannith to produce warforged with wooden armor (instead of a metal armor) to to patrol the forests on the border with the Eldeen Reaches. There is a feat to account for the wooden armor. You could branch the character any way you want after that...

11th-Jan-2006 01:43 pm (UTC)
There you go.

I think basically it comes down to how creative the character is with the backstory of their character. Warforged Paladins, Sorcerers and Druids might not be common, but that shouldn't preclude PCs from playing them.
12th-Jan-2006 05:35 am (UTC)
Or even, once they decided to bond with nature, they eschewed metal post-production.
11th-Jan-2006 01:41 pm (UTC)
Yes they can.
11th-Jan-2006 01:46 pm (UTC)
Warforged can be anything they want to be. Of course, they have some amount of built in armor, so some amount of spell failure chance if they cast arcane spells. Theres a feat in, I think, Races of Eberron to let them start unarmored if they want to go along the arcane caster route.

As well, since they're made of metal, they start wearing metal armor and thus lose most of their druid abilities. Again, Races of Eberron adds a feat to let them start made from darkwood so they can go down the druid path.

As for Paladin's, there are even Paladin racial substitution levels for warforged someplace.
11th-Jan-2006 01:57 pm (UTC)
Yes, but there are things to consider. They can be sorcerers/wizards but do get a spell failure chance as standard(5%); however there is an "unarmoured body" 1st level only feat that gets around that. Clerics and Paladins are rare but do exist, most warforged don't care about religion, but some do; and there is the cleric of the ideal/ paladin of the ideal type style too, where they're not followers of a god but of an ideal.
Druid pretty much requires the ironwood body feat or the unarmoured body feat.
Races of Eberron has more detail about them too.
11th-Jan-2006 10:23 pm (UTC)
I know exactly what you're saying. It's kind of stupid, if you ask me, to have a caste of warriors with the ability to become rangers, druids, and arcasists. In my game, I restrict them to militart-specific roles, real rank and file stuff -- Rogues for scouts, Fighters for, well, fighters, Barbarians for shock troops, Bards for the classic military drum and pipe corps... There are no Warforget Monks, Druids, Rangers, Clerics, PAladins, or mages in my game.

Then again, we don't play in Eberon.
11th-Jan-2006 10:23 pm (UTC)
12th-Jan-2006 05:37 am (UTC)
Well, they now have free will and some may wan to try something completely different from what they're used to. If their society no longer restricts them, that caste no longer exists.
11th-Jan-2006 11:48 pm (UTC)
The only one you could really potentially run into problems with is the Sorcerer. If, for example, Sorcerers in your campaign gained their power from having a bit of dragonblood in them, then it would be difficult to justify a Warforged Sorcerer unless he was specifically alchemically altered to be so (adding dragonblood to the creation process, for example).

Though why a Warforged would want to be a Sorc or Wizard instead of an Artificer is beyond me.

You should also check out Races of Eberron for more information on them.
12th-Jan-2006 02:22 am (UTC)
Who needs dragonblood when your very creation necessitates a huge magical event? They're nearly made of magic, it's not hard to imagine a warforged tuning into some of that inner goodness.
12th-Jan-2006 02:24 am (UTC)
The part where I said "If, for example, Sorcerers in your campaign gained their power from having a bit of dragonblood in them ...".
12th-Jan-2006 02:27 am (UTC)
Sure, if you're up for narrowing that down. It's just not a long hop to make to see the warforged sorc as a different origin then his fleshy counterparts.
12th-Jan-2006 02:28 am (UTC)

The rest of the classes seem to be more reliant on individual perspective than inborn power, though, which is why I singled out the Sorc.
12th-Jan-2006 02:30 am (UTC)
It's like the warlock, the idea being that something in your past defines what you do now. But what if I don't want more than one level or warlock, does that mean I'm less bound to my evil past?
12th-Jan-2006 02:40 am (UTC)
In theory, it could.

I ran a Sorc/Fighter once and justified having so few levels in Sorc due to having weak supernatural blood. Heh. He really wanted to be more of a Sorc, too.
12th-Jan-2006 01:23 pm (UTC)
Call them a "Channeller" instead of a Sorcerer. They're constructed through magic (and artifice). Maybe they were given a special power source/core or simply have an innate attunement to magic. I personally see 'forged as good candidates for spontaneous casting.

Plus not all warforged are made the same. Make up some cool story about an experimental line that focused on magic, yadda yadda.
12th-Jan-2006 05:03 pm (UTC)
I get the basis for making a Warforged Sorc.

The only reason I singled out the class was if the DM required that the character have some dragon ancestory.
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