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D&D 3E
Question about Healing.... This has been a question of mine for… 
27th-Dec-2005 08:18 am

Question about Healing....

This has been a question of mine for sometime, after bringing it up with the various groups that I have games with over the years, I would like somebody elses ideas.

When a character is wounded/damaged (regardless of what caused it) it has been the cleric's job to heal and patch that character up. Now heres my question.

If a character is wounded in such a way as to have parts shattered or knocked out, when a cleric does their healing (CLW, CMW etc..) what happens to those parts?

Let me elaborate:

I have had PC's in past games get into bar fights. Sometimes a PC will get a tooth knocked out. I understand that the healing spells will fix tissue damage and mend bones, but would the tooth regrow or would that PC have a gapped smile? (Question from a game several years past)

Other scenario:

PC gets clobbered by an ogres greatclub, doing more than 75% of hitpoint damage. PC survives fort. check due to amount of damage, but it was decided that since the PC got hit on the leg, that the leg was shattered, bones broken, split etc. Essentially the leg was useless. In cases like this, where the femur is shattered and bone shards are scattered throughout the muscle, what exactly would a cure spell do?

I know that it would mend the bones and fix damage. Would it cause the bone to grow new peices (to replaces the shards that are missing?) If that is the case, what about the bone shards left in the thigh muscle?

I know that this is very odd to ask, but the games that I run/play in can be very brutal at times (very much like the Warhammer FRPG). There is no ongoing arguement with players/GMs over this nor a game waiting on answers, just a curious thought I had to see what other people thought of it.



28th-Dec-2005 10:31 am (UTC)
I've thought about this situation too if I ever decide to DM a game myself. As it currently stands with the games I've played, the players only worry about dying/hitting neg hp. No one ever worries about losing their sight, a leg, etc even though I think that would make the fighting aspect more interesting.

Will it be more complicated? Yes, probably though after a while of using some sort of system (whatever you pick) that it really wouldn't be that big of a deal. Learning something new and trying to adjust to it would obviously take some getting use to. From what I can tell, it's not like you are figuring out a whole lot of numbers during the gameplay. The only decisions during gameplay would be 'how serious is the damage to the player' and 'what will it take to fix it all'. All the system set up would be done on the down time.
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