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D&D 3E
Badger badger badger badger... 
3rd-Nov-2005 10:53 am
Okay, next step in my game world creation.... creating the massive enemy invasion force that was step two in destroying the old kingdom. 

I took a look at Orcs, the classic fantasy race, and when you get right down to it, they're boars evolved into "people".  They still have tusks and a small snout, but otherwise have hands and feet like we do, etc.  Since I may publish within' this world later, I want to do as many things as possible as original material, so I wanted to make a new race, but for play purposes convert it to 3e rules.  Now this is a race which long ago ran the dwarves out of their underground homes.  In the current game, Dwarves and humans live and work side by side, all aboveground.  This race has now spilled from the caverns and come aboveground.  Anyway, those of you who have been reading know the rest of the story....

on to the point. 
I want to create this race to be badgers evolved into humans.  Badgers are a member of the weasel family (i believe), so they specialize in hunting things in tunnels.  They are somewhat tough and hardy, but also nimble, so maybe a constitution and dexterity bonus, with a strength and charisma penalty?  They are obviously going to have darkvision. 

I not only want to know rules however, but appearance.  I don't want transmogrified teenage mutant ninja weasels, but rather a race that is fully evolved.  So what animal features remain?  I just can't get a picture in my head of what these folks look like as a race.... 

So any ideas?

edit: upon wikipedia research, yes it seems str and Con are the attributes to use.

I also discovered they were believed to spread TB. This could help cull their population when I need it to..... interesting.
3rd-Nov-2005 04:04 pm (UTC)
I don't consider badger's all that nimble, but they are really cranky. Maybe a con bonus and a once a day barbarian rage type ability?
3rd-Nov-2005 04:07 pm (UTC)
Badgers are strong animals. :o Try looking them up on Wikipedia?

I'd say a Dex and Str bonus. If that's even doable. Str and Con is better than Dex and Con, for some reason. :7

I'd say the nose and the ears, as well as long nails and build. Maybe more and thicker hair, in Badgery colors. Pointed features, leading down to a badgery nose, with long shaggy black-and-silver hair and facial hair. Stocky and strong, with longish nails. Tends towards 'long body and short limbs' builds. Strong scary teeth. Darkish skin? Palish? Unsure on skincolors.
3rd-Nov-2005 04:16 pm (UTC)
Very long noses and perhaps eyebrows that run down the nose as well as over the eyes? (sort of where the striping is on a badger's face)

Maybe just really shaggy and hairy overall? I'm thinking something along the lines of the X-Men character Wolverine.

As to rules, I would suggest giving them the gnome ability to communicate with burrowing animals.
(Deleted comment)
3rd-Nov-2005 04:41 pm (UTC)
Wow, haven't laughed that hard at work in quite awhile! Thank you!
3rd-Nov-2005 06:15 pm (UTC)
A good way is taking a look at the badger as listed in the MM. It is a Small Animal, with an 8 Str, which is above average for an animal of its size (avg. is 6-7). Also, it's Dex is 17, which is average (16-17). It's Con in above average, at 15, where the average is 10-11. Since mental stats (mainly Wis and Cha, since Int is almost always 1-2), the 12 and 6, for Wisdom and Charisma respectively, mean little...but, that 6 should be accounted for.

So a bonus to Str and Dex could be in order, as well as a penalty to Str (maybe Int if you like...but just because they've evolved from a lower mammal doesn't mean they should be less intelligent...an early primate probably had an Int of 2 :)

Also, speaking with burrowing animals, like the gnome, is a good idea. I'd suggest using the badger's Rage ability as well:
Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Were you thinking of giving them claw and bite attacks as well? I'd suggest 1d3 claws and 1d4 bite.
3rd-Nov-2005 06:23 pm (UTC)
Just a note, yes badgers are mustelids(weasel family).
3rd-Nov-2005 07:30 pm (UTC)
Dude were-badgers :-D
3rd-Nov-2005 08:40 pm (UTC)
So you could have an encounter underground with a bunch of the badger-orc things, a couple of shrieker mushrooms, and a Yuan-ti in its giant snake form... You know, I was going to go for a stupid popculture reference, but honestly, I just don't have it in me.

Yeah, you know, the orc is way overused. But I like how you took the concept and adapted it. As far as the badgerfolk go, whatever you make their adjustments, they'd be awesome barbarians. Badgers are mean, ferocious, and downright nasty raging creatures. Perfect for an enemy that's full of inhuman fury. Awesome stuff, man.
3rd-Nov-2005 09:37 pm (UTC)
Dude, myconids, all the way!
3rd-Nov-2005 08:57 pm (UTC)
Ah, but are THEY affected by the TB (or other disease) or are they just carriers and give the disease to OTHERS? If they are just carriers and/or are only slight suceptible themselves (ie. resistance), they could have driven out the dwarves by giving the them the disease which, in addition to battle losses, severely diminished the dwarven numbers.

Certain primates, for example, can carry the monkey B virus (herpes B) which, while relatively harmless to primates, has a high fatality rate in humans.

3rd-Nov-2005 09:37 pm (UTC)
Orcs have become much less porcine than they were in previous editions, and they much more resemble apes now.
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