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D&D 3E
Just a quick question. 
1st-Nov-2005 05:48 pm
I've just started playing a warforged in a homebrew (not eberron) world. Although I've seen things saying how amazing they are, to us (the gaming group) it seems somewhat that they are less powerful than many races, and possibly much more screwed in most situations. I wonder if we're missing something, or that it will change in actual play.
Having said that, I like the idea and concept; I'm trying to play one who has little memory of where he's originally from and was "raised" by Dwarfs who see him as one of them since he is clearly a creature of the earth god. He still lacks much in the way of a clue for human(etc) motivations, but is slowly starting to understand bits. This is being somewhat exploited by the gnome in the party, to good effect.

What experiences have any of you had with warforged in games? or what opinions etc do you have about them?
1st-Nov-2005 06:00 pm (UTC)
At low levels, a warforged with the Adamantine Body feat is going to be a lot more survivable than PCs of other races, due to great AC and damage reduction. At higher levels, this will turn into a disadvantage when the PCs have enough money to purchase better protection, he is still down a feat with no real advantage.
1st-Nov-2005 08:49 pm (UTC)
You should also take into account that a Warforged can get its own body armor enchanted, since they are, each and every one of them, masterwork pieces of armor.

It might not be a real advantage at higher levels, but the warforged is likely to have better armor than anybody else in the party at all times, but need not spend as much money at as many intervals as they do.
1st-Nov-2005 08:31 pm (UTC)
Why do you think they're weaker? It would be easier to point out their strengths if you listed your issues with them.
1st-Nov-2005 11:54 pm (UTC)
I'm not so much wanting the strengths pointing out, more just general experiences of how they've played out in games.
The sort of things I've seen extoling them suggest that they should have had a level adjustment or are horrifically overpowered. I can't see that at all, particularly when the lack of healing is taken into account.
I'm also interested to see how they've worked out in different classes as they look to be a poor (although interesting) choice for anything other than fighter.
2nd-Nov-2005 01:18 am (UTC)
The Repair spells added in ECS and CArcane make the healing thing a non-issue, and since they don't sleep, they can spend all night working on Craft checks to restore HP.
2nd-Nov-2005 01:48 am (UTC)
It definately makes it less of an issue, but sorcerers are less willing to take a spell that only has use to one person in a party(and rightly so). The craft check healing should be handy generally.
Although neither works out well for my situation; druid is the only spell caster and I have bog all skill points(having done pretty badly when rolling stats).
Have you actually played in a campaign with a warforged in, if so how did it seem to work out in that?
2nd-Nov-2005 09:45 am (UTC)
Not that the druid spell Goodberry isn't of the (healing) descriptor, so a warforged gets full benefit from it, similarly with a Paladin's Lay on Hands.
2nd-Nov-2005 09:50 am (UTC)
Fantastic, thanks for pointing that out; we'd not realised(doh!).
2nd-Nov-2005 09:47 am (UTC)
and I'm running a homebrew campaign where a warforged in a major NPC. He's the only warforged in memory or public record, so he uses Disguise Self to keep his profile low. He's a cleric, and half-power from healing spells has been enough to keep him going.
2nd-Nov-2005 01:56 am (UTC)
it all depends on your class,,warforged barbarians, are sick,,they dont get fatigued from rage,or frenzy if you go the frenzied berzerker rout,,the immunaty to poision is great,,they dont have to breathe,there not terrably affected by weather,and i believe you have a 20% miss on sneak attacks because there constructs. they dont need to sleep and any spell that can enchant weapons or armor can enchant them as well, we have been playing eberron fotr about two years,there really not much different than playing other races,they do make far better bruisers than say a warforged wizard,or bard""which would actually be really cool to play"
2nd-Nov-2005 02:05 am (UTC)
Monk strikes me as the really odd one.
p38 of the Eberron campaign guide mentions that warforged monks can heal themselves using wholeness of body; however in the later Races of Eberon there is apparently a feat without which a warforged cannot be a monk...very odd.

It's interesting to hear that they don't end up too different, I was somewhat concerned after the reaction of other members of my group. So far I'm enjoying playing him, it's a bit different.
2nd-Nov-2005 05:28 am (UTC)
The problem with warforged and becoming monks is that being a monk relies on being unarmored.

Being a living piece of armor, it's kind of difficult to attribute any sort of Monk special abilities to the Warforged. They certainly can't remove their armor, and since they have it they receive practically no benefit from becoming a member of the class.

Some people deny this as a problem, using the idea that a Warforged would simply know how to move as a Monk if he/she/it chose to become one...but I don't buy it. :)
2nd-Nov-2005 05:31 am (UTC)
Yeah, the feat in RoE is called something like "Unarmored body" and does, well what it says really, removes the armor from the warforged.
2nd-Nov-2005 09:43 am (UTC)
Actually, I believe for a monk's purposes, the plating counts as an armor bonus, but not actual armor. RoE lists examples of warforged monks with the adamantine body feat. The class warforged really have problems with is druid, but that's what the Ironwood Body feat is for.
2nd-Nov-2005 12:18 pm (UTC)
warforgwed playing counts as natural atrmor,,,and,,,they can be stripped down withoput the plating also,they go over all that jazz in the races of eberron books,there are also different forged type in monster manual 3 some of which have little to no armor
3rd-Nov-2005 04:40 pm (UTC)
I had this crazy idea while watching Startrek one night (well, it was only like 5 minutes of it). Data (apart from being one of the few character i can name) is pretty cool, so in my homebrew world, i was going to have a warforge who is like him, which is basically they way most warforged are. then i though of having him as a peacefull creation that jsut wants to live. but his past still haunts him when he or someone he knows is wronged. his "memories" of combat flood back in and he bacomes a fierce adversary, often beyond conrtol. jsut to show how a warforged can be played :)
3rd-Nov-2005 04:42 pm (UTC)
Sounds like a cool idea, should be fun if you do do it.
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