From the SRD:
Scorn Earth (Su)
At 1st level, an elocater’s feet lift from the ground. From now on, she can float a foot above the ground. Instead of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 feet per round.
While she remains within 1 foot of a surface, she can make melee and ranged attacks normally, but if she moves any higher, she incurs the penalties on melee and ranged attack rolls as if she were the subject of the psionic levitate power.
Concerns:
* If the character's feet do not touch the ground, why does it not affect the Move Silently skill? I cannot find anything in regards to how flying or levetating affect this either.
* What about jumping? While it does not come right out and say it, it makes sense to not allow an elocator to glide up to about ten feet above the ground and then make a Jump check to get even higher. I think all Jump checks should require the elocator to be within one foot of the ground.
* Style-wise, as this would not affect mechanics, is it better to just glide along, unmoving, or should the character have to actually pump their legs and walk on air? I think there is something eery about gliding along, and the character is already mildly unsettling as it is.
Have any of you chuckleheads played this class? If so, let me know how that went for you. If any of you are curious with my experiences, let me know, and I'll try to keep you posted.