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D&D 3E
The wise men 
6th-Oct-2005 05:07 pm
Xander .....ME!!
So yea this is gonna be a real sketchy request but can you guys help me build a group of characters that are in my head that I'm having a hard time making. There called the wisemen's council in my campaigns kingdom (first campaign second session god help me) So far my PC's have all been mindblanked and have been accused of various crimes. The only one in town who believes that they are innocent (well not believes as much as he is positive) is the towns drunk/mad man type deals. Now to the point of this entry I'm trying to make a group of old geezers that are wise and extremly smart that would take a madmans words into account.

But the problem is I can't really think of a class or race for such wise people. I was thinking of the lore one in the DM'S guide (sorry can't rememeber the name of it at the moment) but im not sure.

This is my first campaign and I'm just trying to do my best you guys but MAN IS BEING A DM HARD!!!!!!!!!!!

uh okay well thats pretty much it. In my head there are six wisemen they are extremly old at least 100 years old and they are as neutral as neutral can get even though there is a hint of good in there. well if you get the urge to take a crack at this i would be most grateful. until then Later
6th-Oct-2005 10:48 pm (UTC)
Yes, being a DM can be hard at times. If you want to make these guys really interesting, I would suggest having some variety amongst them. There's no reason they should all be the same race/class, though you only have a few options as far is race is concerned: elves, dwarves, half-elves, gnomes, and possibly halflings. Classes that make sense to me are wizard, cleric, druid, bard, and loremaster. Also, don't make them all male unless you have a particular reason. Try to make them have different personalities- they shouldn't all necessarily agree with each other about everything, either.

Hope I've been helpful. Feel free to send more questions my way.
6th-Oct-2005 10:56 pm (UTC)
You have been most helpful I was indeed planning to give them all little quirks some made up on my own and others (Don't laugh at me too hard) premade (Pg 128 dms guide)

I should have mentioned I was going to make the women in the wisemen (only two of them not sexist or anything) the smartest of them all like oracle almost

Oh by the way advent children kicks ass
6th-Oct-2005 11:00 pm (UTC)
Advent Children is the awesomest thing ever. Aside from D&D, of course.

Glad to be of help.
7th-Oct-2005 02:56 am (UTC)
Just watched the movie the other night. Totally awesome :-D Wanted more vincent though :-(
6th-Oct-2005 10:52 pm (UTC)
They don't sound like characters that really need stats unless you're planning on having them fight. You could probably get away with simply roleplaying the encounter, but to answer your question more directly, they'd be Loremasters, easily multiclassed from either Bard, Diviner or Druid. Elves are a natural choice, but wizened humans can work too, though they'd be fragile of health.
6th-Oct-2005 10:55 pm (UTC)
You're right. These are the kinds of NPCs that I would not hae actual stats for, even if I know what class/level they are.
6th-Oct-2005 11:01 pm (UTC)
wizened is that a templet or a mispelling not sure (not poking fun either just not sure) cause a wise human just one would be awesome
6th-Oct-2005 11:04 pm (UTC)
Wizened, meaning old and wise. If you add on the aging effects to a human over 100, should crank up the mental stats a bit.
7th-Oct-2005 04:53 pm (UTC)
Actually, "wizened" means dry and shriveled. But when you're dealing with people, that means great age, which implies wisdom. So I'm just being needlessly pedantic.
6th-Oct-2005 11:09 pm (UTC)
I agree with the first part of this. They don't really need stats. A lot of time a good NPC can be built around an idea-- as long as it's consistent, you don't need to pin the character down with stats. It also gives you some more freedom with what the NPCs can and can't do. Again, as long as it's consistent, you can have them do things that if they were a specific class, they couldn't do.

It's sort of like saying you have a prestige class of 'wiseman' or 'oracle' without every defnining it. So they have certain abilities that you'll have them use, but they don't have to be totally defined.
6th-Oct-2005 11:15 pm (UTC)
Thank you all this helped alot and saved me some hair (pulling it out in frustration) but yea thanks I pretty much have it in the bag now.

excuse me darkladyothsith what is the pic from your icon from i recognize it but i can't put my finger on it (THAT IS HAPPENING TO ME ALOT TODAY ARGHHHH!!!)
6th-Oct-2005 11:44 pm (UTC)
It's Ritsuko from Neon Genesis Evangelion. Specifically the episode where she's working inside one of the magi computers.
7th-Oct-2005 12:44 am (UTC)
I would just have them be retired adventurers themselves. All classes work because all classes can apply experience differently.
7th-Oct-2005 01:33 am (UTC)
No need for them to have stats at all. If the players want to be a bunch of smartasses and initiate combat then you can just make up stats in your head. Shit, that's what I do for NPC characters, lol. It saves me a TON of work and lets me concentrate on the storyline more then the retarded mechanics of the game :P

7th-Oct-2005 02:55 am (UTC)
i dont need to point out the obvious thing everyone else has so far with the you dont need actual stats. I_am_the_owl made a good point by saying theyre retired adventurers.

Using pg 128 in the DMs guide is a nice way to add in some traits if you dont want to make them to personalized. One thing you might do is if youve played before and have the old character sheets lying around, use those characters as the wizepeople. unless of course they were killed earlier in this campaign.....then thatd be just creepy o.O
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