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D&D 3E
So my character has acquired a student... My character [Fighter (6),… 
25th-Sep-2005 04:11 pm
So my character has acquired a student...

My character [Fighter (6), Holy Liberator (3)] acquired a student last session. After completing our mission, slaying hordes of undead, uncovering plot, pillaging dungeons, and returning the damsel in distress, we were given our choice of rewards. On a whim, I decided to turn down treasure and whatnot and ask for a decently qualified squire instead, so now there are a few problems.

At first the DM saddled me with a level 1 commoner... which I argued against, claiming I requested a qualified student. We reached a compromise and settled on a level 1 warrior (the NPC class) with no gear or anything decided yet. I can deal with that, at least a level 1 warrior can stand more of a chance of surviving than a level 1 commoner... and makes more of a suitable candidate for training up to be a paladin (or holy liberator in my case). My "student" is nothing more than a bundle of stats at this point and still needs to be fleshed out, but we'll do that later on this week.

The problem is keeping him alive. We're a party of 9th and 10th level characters (powergamers at that) who deal with a lot of intense combat. How the hell am I supossed to keep a level 1 warrior alive in these conditions? I'm thinking I could make constant use of the "shield other" spell to give him a chance. Short of that, the only alternative to keeping him alive is keeping him out of combat... which means he'll never progress past level 1.

You fellas have any idea, RP suggestions, critisicms, etc that might enlighten me a little as to what to do with my little meatshield?

ps -

No obvious meatshield suggestions... opening trapped chests, etc. I'd like to keep him alive, I am playing a CG character, lol.

(x-posted in dms_corner, dnd3e, and dungeon_masters.)
25th-Sep-2005 09:10 pm (UTC) - I hate students.
I'd kill him and eat his soul.
25th-Sep-2005 09:48 pm (UTC) - Re: I hate students.
*evil raspy voice* Death Knelllllllllll...

28th-Sep-2005 08:47 pm (UTC) - Re: I hate students.
A 1st warrior is a snack, not a meal.
25th-Sep-2005 09:23 pm (UTC)
readied actions are your friend. Stick em in the back with a heavy crossbow or something.
25th-Sep-2005 10:02 pm (UTC)
Frankly, I can't see why you can't have your main character train the squire himself for a while. A 1 vs 1 duel here and there where your main character pulls his punches. Realistically, knights didn't have their squires fight in knight situations back in olden times (unless sorely needed/short on men), so why does the squire have to be pulled into fights too?
...Unless player group vs enemies is seriously the only way to gain xp with your DM in which I give my condolenses and have no solution other than be careful. ^.^;

You could have the other party memebers help train him a bit in the basics. Maybe split the party in half sometime while you've camped talken a break in town and have the whole group train. Half the group vs the other half with pulled hits and see how it goes? No idea.
25th-Sep-2005 11:03 pm (UTC)
Well, frankly, he signed up for it, so it's his neck. being benevolent, it's your responsibility to warn him of the dangers, but there's always the assist another function and such if he wants to hop into battle.

And frankly, squires never engaged in combat. That doesn't mean they didn't learn.
25th-Sep-2005 11:30 pm (UTC)
The immediate rules that I can think of for this are the leadership feat, and the master/apprentice rules in DMG2. Leadership of course requires a feat slot and then cohort level becomes a relative function of your score, but I dunno exactly how Master/Apprentice rules work.
25th-Sep-2005 11:54 pm (UTC)
I fail to see how that counts as a qualified squire.
26th-Sep-2005 01:37 am (UTC)
He doesn't fight. You don't let him fight. He's a kid. He probably wants to fight, but we've all read the stories of the overeager young pup who wants to prove himself and the grizzled veteran who says "kid, these things would eat you alive. Just stay hidden." You're that grizzled veteran now.

He's a squire. He cleans your armor, feeds and grooms your horse, and whenever you think to, you teach him some of the finer points of knightliness. If your GM won't let him advance and doesn't use him as a plot hook, then he's crazy.
26th-Sep-2005 01:34 pm (UTC)
Nicely put.
26th-Sep-2005 01:33 pm (UTC)
I'd have had you use the leadership feat if you really wanted someone around of lower level.

Since you already have a 1st level warrior, you should probably just use him in non-combat situations to keep him safe. He can tend the horses while the rest of you descend into the dungeon...

It is a nice idea from a role-playing aspect. If he doesn't get XP from combat, I would push the DM to allow the warrior to gain XP for how well you role-play the interaction. It's a nice incentive to make him more than just a porter/cook with no personality. If he picks up a couple levels along the way, so what. A 3rd or 4th level warrior isn't anything compared to 10th-12th level PC's.

26th-Sep-2005 05:23 pm (UTC)
i have a cohort i picked up with the leadership feat hes handy with the potions and the lackey work,,hes a 10th level charicter tho,so he can hold his own a bit but the rest of us are 15th level and are suited up to no end with good armor and majik items,,in a fight thats any challenge to us he would have his ass handed to him ,my dm asked me what i would be looking for in a cohort so i told him someone with a good bluff and sense motave,,hi charisma,,someone to be able to really help my charictor in a non combat way. i do not know how the master/apprentice thing works,,we just treat the cohort as an apprentice for rollplay purpose,,but i would suggest get the squire a haversack so he can be weapons and potions caddy and have him invest some points in hide ""my cohort has actually used bluff to play possum after he foolishly tried to help in combat and got rocked"
26th-Sep-2005 07:44 pm (UTC)
Just ask the DM if you can train him during down time. Eventually he should be at least a little combat ready. Even if he doens't participate in battle, he might watch from the sidelines and if he's got acumen (maybe have some rolls for this to make it interesting), he might gain a small amount of experience. Maybe run a wisdom check or an intelligence check, whichever is higher, and if your ward succeeds, give a percentage of experience points proportional to by how much he exceeds the DC.

If anything, it's awesome roleplaying material. A student is merely someone who learns under a teacher for a brief time, and then leaves the teacher's company. What you have is a ward, someone who you not only have to constantly teach and mold into something reflective of your combative self, but you must counsel the young gallant, besides, teaching him your life philosophy; it's like having a child. This is a huge responsibility, and if your character was used to watching out only for himself, this acquisition is going to change him. Your character might feel invaded, proud, overly officious, or even neutral, treating the squire as along for the ride, and your character is probably going to have outward manifestations of these changes.

Combatively, having a cohort, or in this case a squire, can be interesting and fun as far as game mechanics and strategizing go, but it's also excellent roleplaying. Try to take advantage of both.
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