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D&D 3E
Dire crabs. 
9th-Sep-2005 04:57 pm
My group is going to be going to the Plane of Water next game and I have it designed to where it's going to be an endless ocean with an ice bottom. I wanted dire crabs walking around on the bottom of the ocean, or some form of large, nasty crab. Any suggestions on creatures for this or how to go about making a dire crab...?
9th-Sep-2005 11:58 pm (UTC)
How large? I did a gargantuan "titanic crab" last year that was a lot of fun. (see the 'titanic' template from MM2.)

I can't find him right now, whichis sad because I thought I was all organ-iz-ized.

10th-Sep-2005 12:20 am (UTC)
Titanic crab sounds terrific. I'm looking for something that could be a CR 16-17.

Where did you get the 'crab' to apply the 'titanic' template to? I can't find crabs. :-(
10th-Sep-2005 02:06 pm (UTC)
I think I cobbled him together from something else.
10th-Sep-2005 12:29 am (UTC)
Stormwrack (which I just got today. Yay!) has stats for Monstrous Crabs in all sizes (Colossal has CR 13, but you can always just bump the HD if you want them to be smaller but tougher)
10th-Sep-2005 12:35 am (UTC)
I can't talk myself into spending the $30 on it. :-( I had an inkling it would have crabs though since Frostburn has penguins.
10th-Sep-2005 12:40 am (UTC)
But you can stop by the bookstore with a pad of paper and write down HD and attacks and stuff ;p

Just letting you know.
10th-Sep-2005 12:49 am (UTC)
Not a bad idea! :-D
10th-Sep-2005 02:18 am (UTC)
Oh, come on. Are you people really this uncreative? Are you really this dependent on precious WotC's materials to hold your hands? This is how you design a dire crab:

1. Decide what size it is.
2. Decide how much HP it should have, based on your party's strength and how comparatively nasty you want it to be.
3. Decide the damage for its claw strikes similarly.
4. Ditto for AC.
5. Slap on some DR (those shells are tough, after all) and probably a bit of the old improved grab.
6. Work up, you know, a land speed, some saving throws, etc.
7. Compare it to other monsters and decide what CR it best represents.
8. Bob's your uncle.
10th-Sep-2005 03:03 am (UTC)

1) Take the Monstrous Scorpion stats.
2) Remove the poison and the stinger.
3) Increase claw damage, decrease speed, increase natural armor, and give it a Crush attack while grappling. Make sure the additions and removals roughly balance (via the old "enh, that looks close enough" test).
4) Robert's your mother's brother.
10th-Sep-2005 06:35 am (UTC)
And the winner is Vulpez.
10th-Sep-2005 04:46 pm (UTC)
Ok, so maybe I'm too paranoid.

Random monster generation out of the whim of my mood it is!
12th-Sep-2005 02:42 am (UTC)
Still too reliant on the works of others. I don't understand this unwillingness to simply make shit up. If it works, that's the point, isn't it? I will make up by own goddamned monsters and you will like it.
10th-Sep-2005 06:36 am (UTC) - so sorry, could'nt help it.
I gave your mom dire crabs.
10th-Sep-2005 04:43 pm (UTC) - Re: so sorry, could'nt help it.
10th-Sep-2005 12:02 pm (UTC)
DO you keep any of the stuff you write?
I would love to see how your games are set out and run. Also how would you feel about play testing something?
10th-Sep-2005 04:49 pm (UTC)
I have my forums that talk about the story base of my game.


I also have my website for my game.


And I have in .doc all the notes I compiled for every session before getting the session started. My prized possession is my half-illithid red dragon with the Illithid Body Tamer prestige class (from Forgotten Realm's Underdark) that sat in a lava pit with an allegiance to the Drow, picking off Gith in exchange for the boon of being able to ask for unlimited sacrifices of brains. That was a good game. (I have all these experienced players that are used to everything atypical, so catching people offguard is my only method.)

As for play testing, I've never done it before, but I don't see why I wouldn't mind trying it.
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