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Why is it that there are no divine spellcasters that are setup like… 
2nd-Sep-2005 12:31 am
Why is it that there are no divine spellcasters that are setup like the sorcerer?

I am talking about someone who can cast a divine spell at will... no preperation needed.
2nd-Sep-2005 04:43 am (UTC)
dragonlance has that with the mystic class.
2nd-Sep-2005 05:01 am (UTC)
The Shugenja from Oriental Adventures works the same way as the sorceror, more or less.
2nd-Sep-2005 05:03 am (UTC)
Or I could actually answer your question ...

Integral to the sorceror's concept is a very limited spell selection. This is the only way to counteract their incredible flexibility with a large number of spells per day and being able to choose their spells on the fly.

What sets most divine casters apart from most arcane casters is that they do not have to learn their spells. They automatically "know" all spells on their class spell list.

These two features are diametrically opposed and difficult to reconcile.
2nd-Sep-2005 07:36 am (UTC)
yes, but I am looking for basically a divine caster that has something more than "I am squishy ... send in your warriors to attack me" tattood across my elven 21 Cha chest.
2nd-Sep-2005 05:15 am (UTC)
i may be mistaken, but what of the spirit shaman in complete divine?

they don't have a number of spells known, but can change out what spells they know every day and then cast at will from that spell list.
2nd-Sep-2005 05:22 am (UTC)
I'm surprised nobody's mentioned the Favored Soul (Complete Divine). A "sorcerer-style divine caster" is exactly what the favored oul is (though it does have a few other, funkier abilities).

Alternatively, Unearthed Arcana has rules for taking the core-book cleric or druid and making them into spontaneous casters.
2nd-Sep-2005 07:34 am (UTC)
I am trying to find information ont he favored soul online (I don't have that book) and am coming up blank. Can you possibly send me the information? I don't want you posting it to an open forum as t is copyrighted material ... but if you choose so, you can at your own risk.
2nd-Sep-2005 02:24 pm (UTC)
I prefer the spont varient in Unearthed Arcana, but the Favored soul isn't bad.

Cleric BAb's and armor, spont spells more than a cleric, but a bit less than Sorcerer if I recall correctly. A bunch of smite and favored enemy type things. Almost a class that looks like a paladin with spell casting turned up to 11, and fighting turned down to 3. No domains, no turn undead I believe.
2nd-Sep-2005 08:44 am (UTC)
Beat me to it....

*hugs his Complete Divine book*
2nd-Sep-2005 11:33 am (UTC)
Favored Soul- also appears in the Miniatures Handbook
2nd-Sep-2005 11:44 am (UTC)
ironically it had nothing to do with minitures.
2nd-Sep-2005 12:09 pm (UTC)
I would recommend using the Mystic class from the Dragonlance Campaign Setting.

The Favored Soul, from Complete Divine, is a little too good, in my opinion.
2nd-Sep-2005 12:14 pm (UTC)
Too good? You can't turn undead, and your spell sheet is itty bitty. I just made one and having to choose 3 5th level spells for many many levels out of that big list is rough!
2nd-Sep-2005 12:16 pm (UTC)
Good save progression in all three saving throws, wings, energy resistance, martial weapon proficiency ...
2nd-Sep-2005 12:40 pm (UTC)
Well judging from all the comments, there are plenty, but I've never been big into divine spell-casting so I didn't know of any of them.

My initial reaction, though?:

There are people who can cast divine spells at will. They're called "gods."

And I am of the opinion that they should be the only ones to fling divine spells about with no need for having to pray or meditate for them.
2nd-Sep-2005 01:28 pm (UTC)
To add another, I'm pretty sure Unearthed Arcana has stuff for spontaneous divine spell-casters. Or maybe that was Complete Divine...
2nd-Sep-2005 02:06 pm (UTC)
there was of course the favored soul, the mystic, then Unearthed Arcana had the optional rule of using the generic class (expert, warrior and spellcaster) and gave the progress for them as PC classes. With the spellcaster class, it progressed just like sorceror, only at creation you could choose which you wanted to be: arcane or divine. Your choice affected what stats were important, of course (CHA vs WIS) But the list of spells for you to choose from for your spells known was expanded to anything on the Sorc/Wiz, Druid, & Cleric spell lists, and possibly further, if I remember right. And the you could choose your in class skills, up to a number.
2nd-Sep-2005 02:43 pm (UTC)
There was a prestige class in the book of vile darkness, but the name escapes me. As I recall they got their spells per day by stealing power from the gods.
4th-Sep-2005 03:28 am (UTC) - Ur Priests...!!!
The Ur Priests are hardcore, and of Death... However, they don't cast spontaneously as a rule... Except the mightiest ones in one of my campaigns... *chuckles*
2nd-Sep-2005 03:07 pm (UTC)
i agree with vulpez's second comment that clerics are very diammetrically opposed to the limit on spells known becuase they get their spells through prayer not study...
also they can spontaneously cast inflict spells adn soem prestige classes allow you to spontaneously cast your domain spells and that should be enough

they already have a relatively high bab and saves seeing as they have so many spells
to make their spells better without taking the bab less would be really broken

divine magic is granted by the power of higher beings not an internal force like the sorcerer... there is nothing really innate to the spellcaster and her/his ability to cast the spells

they tried to make a sorceror divine class with the Favored Soul (Complete divine pg 6) but the favored soul is COMPLETELY BROKEN
s/he has complete save progression a med. bab progression... resistances and specializations as bonus abilities... they have a sorceror's spells per day progression but a higher spells known progression
all in all there is no need to take a sorceror class unless you want a familiar or really prefer arcane spells
6th-Sep-2005 02:11 am (UTC)
I've always thought divine spells should be spontaneously cast and draw popwer from the appropriate diety on demand rather than as 'memorised' spells. I find the notion of Moses getting to the Red Sea and cursing because he didn't memorise 'Part Water' that day to be amusing. :-)
6th-Sep-2005 04:11 am (UTC)
*imagining Moses' character sheet*

Let's see ....

Summon Monster II (snake)
Part Water
Turn Water (useable once per day)
Power word: Kill First Born
Retribution Aura

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