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D&D 3E
Religion 
27th-Jul-2005 09:19 pm
geometry, roleplaying, random numbers, games, 3e
I'm doing some world-building, and one of the themes I'm working on is a greater moral and religious ambiguity than D&D normally has. I've scrapped alignments, and am creating a variety of religious systems that are basically contradictory. But I'm slightly stuck... This is what I have so far:

Dwarves have a monotheistic religion, driven by tradition and prophesy, that has schismed into two churches that can be considered analogous to the Catholic and Orthodox Christian churches.
Elves follow a shamanistic system based on totem animals.
Humans worship their ancestor-heroes, in the system most similar to the standard D&D pantheon.
Goblins worship their clan leaders as gods, similar to Egyptian pharoes.
Coivalds (from Mythic Races) worship nature (it may be more accurate to say that they worship a god whose completely coterminous with the world). They invariably become druids rather than clerics.
Sandesti (also from Mythic Races) worship elemental forces in the forms of sand (earth), river (water), sky (air), sun (fire) and moon (spirit).

The problem I'm having is that I can't think of anything to do with gnomes. To be honest, I've been kind of drawing a blank on them for more than just religion. I'm half-tempted to drop them as a race altogether, but I do like them, and I'd rather keep them, if I can just think of a decent handle...

If anyone has any ideas, I'd be glad to hear them.
Comments 
28th-Jul-2005 11:59 am (UTC)
Hrm. I'm already making a distinction between priests (who choose to minister in the name of a god) and clerics (who are granted special powers by a god) and aren't neccessarily the same person. It would certainly be possible to make bards and priests be the smae thing, in gnomish religion....
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