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D&D 3E
Religion 
27th-Jul-2005 09:19 pm
geometry, roleplaying, random numbers, games, 3e
I'm doing some world-building, and one of the themes I'm working on is a greater moral and religious ambiguity than D&D normally has. I've scrapped alignments, and am creating a variety of religious systems that are basically contradictory. But I'm slightly stuck... This is what I have so far:

Dwarves have a monotheistic religion, driven by tradition and prophesy, that has schismed into two churches that can be considered analogous to the Catholic and Orthodox Christian churches.
Elves follow a shamanistic system based on totem animals.
Humans worship their ancestor-heroes, in the system most similar to the standard D&D pantheon.
Goblins worship their clan leaders as gods, similar to Egyptian pharoes.
Coivalds (from Mythic Races) worship nature (it may be more accurate to say that they worship a god whose completely coterminous with the world). They invariably become druids rather than clerics.
Sandesti (also from Mythic Races) worship elemental forces in the forms of sand (earth), river (water), sky (air), sun (fire) and moon (spirit).

The problem I'm having is that I can't think of anything to do with gnomes. To be honest, I've been kind of drawing a blank on them for more than just religion. I'm half-tempted to drop them as a race altogether, but I do like them, and I'd rather keep them, if I can just think of a decent handle...

If anyone has any ideas, I'd be glad to hear them.
Comments 
28th-Jul-2005 02:28 am (UTC) - Re: Idle thoughts
Certainly interesting. Plenty there I can adopt.

No deity has avatars, which is one of the things that allows dwarves (for example) to deny the existance of human gods. The existance of clerics isn't absolute proofs, as druids can cast divine spells without needing to believe in a god. I'm not sure about having divinely-powered golems, but it's certainly something to consider...
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