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D&D 3E
Looking for resources 
27th-Jul-2005 08:44 am
I'm starting to work on a nautical/pirate themed leg for our campaign, set in the Forgotten Realms, and I'm looking for some published resources to help me out. I already have Fantasy Flight's Seafarer's Handbook, but besides some ship plans and feats, I'm not too impressed, and the ship combat system is really clunky. I'm thinking about picking up the 2nd ed. book Pirates of the Fallen Stars, but I'm not sure. Can anyone recommend some resources for me?
27th-Jul-2005 01:33 pm (UTC)
There's Stormwrack, which comes out in a month or two. There's also Pirates of Tellene, which has some pirate related info for Kalamar. Their books are usually 3.5 rules heavy with lots of prestige classes and feats. There should be some useful stuff in there. I have their hobgoblin and orc books, and they are gold mines of ideas for those races, even in FR. I have no doubt that

Pirates of the Fallen Stars is pretty rules heavy for 2ed, with little fluff. It's been a few years, but there may be some info on piracy in Sea of Fallen Stars, which was out in the late 90s.

I know that various sourcebooks talk about piracy in their corner of the world. I believe that the Aglarond section of Unapproachable East has a bit about piracy, and that the City of Raven's Bluff from 2e also has some piracy info, but there is no one source on Faerunian piracy, especially on the Sea of Fallen Stars.

27th-Jul-2005 01:54 pm (UTC)
I could be wrong but I think Dragon Magazine did a pirate issue about 4-5 months ago. They usually have some good rules for 3.5
27th-Jul-2005 02:02 pm (UTC)
I have the 2e book "Of Ships and the Sea," which is a pretty good resource for running nautical adventures. The rules are a little clunky, but then most of 2e was clunky compared to 3e. I'm waiting to see if Stormwrack will be an update of this book, but I kind of doubt it. It'll probably just be filled with PrCs and monsters, without any good rules for running such adventures.

Vehicle combat is tricky. You may want to flip through some more Sci-fi type RPGs, such as Star Wars d20 or maybe d20 modern. They have 3e rules for vehicle combat, which could probably be easily adapted to the sea (which only has 2-dimensional movement, after all).
27th-Jul-2005 09:19 pm (UTC)
Wizards has already published some good rules for pirate adventures and ship battles in d20 Past. There's no reason to think that much of this info won't find its way into Stormwrack.
27th-Jul-2005 10:52 pm (UTC)
Well I've been severely disappointed with the material in the DMG2 and Lords of Madness, so no reason why Wizards shouldn't disappoint me with Stormwrack too :p Sure it might make it in there, but just as likely not. Wizards seems to be publishing a lot of "beginner" information, like explanations on how to understand the current rules, as opposed to making new ones for different situations. Just my opinion.
27th-Jul-2005 11:20 pm (UTC)
Why are you comparing Stormwrack to DMG2 when it's in the same line as Frostburn and Sandstorm?
27th-Jul-2005 11:26 pm (UTC)
I'm talking about the publisher in general. Though you're right, Frostburn and Sandstorm are both pretty good as I recall. But then I think Draconomicon and Libris Mortis are pretty good, and Lords of Madness sucked. And from the description, Stormwrack may be more focus on fights under the sea than on it.

Don't mind me, I'm just being pessimistic because I'm losing on the Wizard's boards :p
28th-Jul-2005 12:40 am (UTC)
Players already know how to fight in two dimensions on their feet. It's underwater combat where the rules are needed. As for ship combat, the rules for that get settled a lot quicker when cannons haven't been invented.
27th-Jul-2005 03:49 pm (UTC)
Maybe Skull and Bones, but it's set in the Golden Age of Piracy and doesn't have anything on ship combat as far as I know.
27th-Jul-2005 04:15 pm (UTC)
Black Sails over Freeport by Green Ronin Press, um.. any GRP book about Freeport will have some seafarer / pirate stuff in it.
Feats, prestiges.

Complete Adventurer had a pirate prestige class, but I didnt' find it all that exciting...
27th-Jul-2005 05:04 pm (UTC)
The 7th sea d20 port?
27th-Jul-2005 07:18 pm (UTC)
The Swashbuckler sourcebook from AEG. Great book (3.0, however, but easily remedied). I love that setting and that book. I'm nopt familiar with the rules from the original RPG, but the D20 stuff was pretty neat.
Two metric tons of prestige classes. All of them that I read were neato, especially the Finnegan Boxer.
I didn't get into the nautical rules, however. I had access to the book for a short period of time and was only readin what mattered to me at the time (feats and PrC's).
27th-Jul-2005 07:47 pm (UTC)
Well, there you do. I prefered the original RaK system, but I've heard other good things about the d20 version. And its harder to get more swashbuckling.
27th-Jul-2005 09:22 pm (UTC)
Stormwrack is your best bet, but it's not out until August. Barring that, d20 Past has a quarter of the book devoted to pirates, sailing ships, and cannon-blasting combat.

Ships have crap for AC, but it's rather like hitting the broad side of a barn in most cases.
28th-Jul-2005 12:37 am (UTC)
I've noticed a useful comparison before: island-hopping in D&D is an awful lot like planet-hopping in a game like TRAVELLER. And there are plenty of good planet-hopping modules and setting-tidbits for the space-based game systems.
28th-Jul-2005 12:40 pm (UTC)
I ran some sea-based stuff before, and it actually got rather Traveller-esque, because they were taking on passengers and cargo for profit.
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