Okay, I need some rules advice here.
For the second Eberron campaign that I'm joining (same group, 2 GMs), I've decided to take the scout from the Complete Adventurer. When I was looking at the feats, I came across two that I really like: Quick reconnoitter, which lets you make a spot and listen check once per round as a free action; and Deft Strike, which lets you make a spot check against an enemy (DC=their AC) in order to bypass their Armor bonus and natural armor on your next attack.
I really like both these feats on their own, especially for a archery-focused scout. But my question is this: normally, Deft Strike would force you to make a spot check one round, then attack the next. With Quick Reconnoiter, are you now able to make that spot check and attack every round if you want to? This seems... broken? to me.
On the other hand, I did find them both in Complete Adventurer, so they were published together by WotC. And if you take multiple attacks that round, only the first qualifies for Deft Strike. And, of course, it requires three feats (since the prereq for Deft Strike is Combat Expertise), but still...
(X-posted to dnd_women