Istril (istril) wrote in dnd3e,
Istril
istril
dnd3e

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This has been discussed here before, but...

My RP group made a major mistake at character creation. We all made our own characters, with our own wonderfully dramatic and interesting pasts, and our own passions, convictions, and motivations. And we didn't take into account anyone's character but our own. As a result, group cohesion sucks. So, we are trying again. The emphasis this time will be creating a character you like, *with* the stipulation that it can actually exist as part of a group!

Now, I know with DnD many people could care less about group cohesion and take a much more hack'n'slash approach. Our group is more interested in having the excitement of combat mixed in with the drama of roleplaying. So. As I was trying to think of some ways we could accomplish this, a list sort of formed. It was formed around the idea of having a group character creation session in which we all sit around, make characters, and brainstorm. I wanted to share this with you, see what you think, and hopefully you'll add some of your own expert advice! ;)

Istril's Top Ten Character Creation Tips!

1. Remember you are part of a roleplaying group. Be flexible, and stay open to feedback from others about your character.
2. Avoid creating a character who’s convictions or other extreme characteristics will prevent them from being part of a group.
3. But, give your character their own passions; try not to be overly conformative just to keep the peace.
4. Try not to rely on "gimmicks" to set your character apart or make them special or unique. Just roleplay them well.
5. Allow the group dynamic and the roleplaying itself to mold your character rather than predetermining all the intricacies of their persona.
6. Take into account the setting in which your character will exist. What is your character's place there?
7. As much as possible, let the present drive your character's actions, not their past. When the focus is on the now, campaigns are more dynamic and memorable.
8. Incorporate something into your character that will allow them to contribute somehow to the group.
9. Enjoy your character; you shouldn't "settle" for something you don't really want to play just because you think it would compliment the group.
10. *Climbs up on Soapbox* A certain degree of conflict within a group is essential. (And really, really fun!) It provides a wonderful opportunity for character development, gives us a little bit of that spice called drama, and just makes things a bit more interesting. However. Internal conflict to the point where you are straining to find reasons for your character to stay with the group is almost always damaging to group cohesion, and can be taxing on the players' fun. Remember, the right type of conflict can actually *increase* cohesion. The wrong type of conflict destroys it. *Climbs off soap box*

*bows with a flourish*
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