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D&D 3E
Dark Elves. 
29th-Jun-2005 02:57 pm
I hate running Dark Elves. All my players know about them, and I don't. But one of my PCs intricately wove Dark Elves into his background, and now I am going to take on the challenge of making a session of Dark Elf debauchery.

So I ask you, is there a good internet source for Dark Elves? Or do you have some general advice or ideas? Please don't direct me to the Forgotten Realms Dark Elf book. I don't have the money right now to go out and buy a book for a one or two session endeavor. :-p

Any help is appreciated! Thank you in advance!
29th-Jun-2005 11:09 pm (UTC)
i know i've seen decent pages online before dedicated to nothing but... I've seen reviews for The Complete Book of Drow that look interesting.

try a couple keyword searches on Google for Drow History, Drow Pantheon or Drow Society and see what pops up.

take a pad and pen down to the local bookstore and skim through the books that may have something and take notes.

check the SRD too. that's got loads of good info... and maybe some drow stuff too.

otherwise just make script look like spidery writing (there's a font called DROW somewhere too), and spell stuff with a lot of X's and Z's and try to act like a smarmy politician with a wispy voice they'll never know the difference.

30th-Jun-2005 12:13 am (UTC)
There is also the Races of Renown book called Plot & Poison. The book is completely about underdark, and has some variants on Drow that are pretty interesting.
30th-Jun-2005 01:10 am (UTC)
There used to be a webcomic called Drow Tales. I think it was a pretty series if anime-ish representation of life in Menzoberranzen.
30th-Jun-2005 01:11 am (UTC)
30th-Jun-2005 06:28 am (UTC)
If I don't know enough about something or don't want it messing up my campaign I don't use it.

And my players don't either.

That said, how do you want to use it? There is plenty of stuff if you google "drow elves".
30th-Jun-2005 08:09 pm (UTC)
My advice on running dark elves is keep them in the background. Also, don't be afraid to change their society, behavior, or abilities... drastically. The drow were intially designed to have an air of sinister mystery about them, but now everyone and his brother it seems could direct you a huge repository of information concerning the drow.

I say keep them in the background, maybe with PCs catching glimpses of them, keep them mysterious and frightening, the way they were meant to be.
1st-Jul-2005 01:06 am (UTC)
You can do what I did and take a group in history and model the Drow after them. Take customs, social structure and so on then throw in the existing architecture and style of dress. It makes things interesting and leaves you with tons of source material that you can edit as you see fit for your game.

Also I might have some stuff in PDF. If I do I can send it over to you.
1st-Jul-2005 09:35 pm (UTC)
What hypertim said. A lot of the magic, mystery, and fear is removed because many players know everything there is to know about D&D. So change it, or ignore what's there. Rather that conform to the information they already have, do what Tolkien did with Orcs and just make them up to be mysterious and inexplicably evil. However, since Drow info is already worked into one of your player's backgrounds, depending on how it's worked in, you might or might not want to use the established stuff.
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