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hi im new to this group and just wanted to say hello,i have been… 
2nd-Jun-2005 11:20 am
hi im new to this group and just wanted to say hello,i have been gaming on and off for about 12 years and my group is currently playing eberron
thats about it
2nd-Jun-2005 04:37 pm (UTC)
Uh oh, you said the E-word (Eberron). I'm surprised there aren't the usual posts expressing love and hate. ;)

My current campaign is in Eberron. We only started a few weeks ago. So far, I like it. I'm also reading Marked for Death by Matt Forbeck. It is pretty good. (http://www.amazon.com/exec/obidos/ASIN/078693610X/)

Oh yeah, and "hi".
3rd-Jun-2005 05:05 am (UTC)
how is marked for death?,i keep seeing all these eberron books out there and havent heard anything at all about them,and as blasphemouse as it sounds was not a fan of dragonlance and since then have sworn off all rpg based books
3rd-Jun-2005 12:19 pm (UTC)
Marked for Death is pretty good. I agree with your blasphemy in that I didn't like the Dragonlance books. Great concept. Good characters. I just couldn't get into it. Same with Tolkein. I've tried 3 or 4 times, but have yet to make it half way through the LOTR series.

Back to MFD, it is very "Eberron". It does a good job capturing the setting, or at least part of it. It takes place out on the edge of the Mournland. It has a nice mix of dirt, magic, and interesting "stuff". It is an easy read. I could add a few things about writing style, but there's no need to get picky. =)
2nd-Jun-2005 04:49 pm (UTC)
sounds like me :) Our group has been playing for about 15 years or so (God, has it been that long :) ), and we have been playing Eberron for about 6 months now.
2nd-Jun-2005 05:03 pm (UTC)
What do you think of Eberron so far?
2nd-Jun-2005 05:08 pm (UTC)
i want to hear about eberron too. i want to run a game but the stuff i'm writing myself isn't working out for me, and i really dislike FR so i'm looking for something else.
3rd-Jun-2005 12:19 am (UTC)
Most of what a person hates about FR is taken care of in Eberron, unless you hate the high magic level.
3rd-Jun-2005 04:53 am (UTC)
im really really liking eberron the actoin points take a minute to get used to,they feel like cheating but they can be fun. the world itself had allot of backround and interesting charictors written in it. im playing an artificer which is one of the new classes and i like how they balance out the power,you can make and use any majik item as long as you can afford it and your use majik device is high enough and infuse items with temporary majik,the more usefull the infusion the longer it takes to cast,most things a full minute(10 rounds) unless you use an action point(which are only so many per level)so it keeps you in check the down side is your caster level varies depending what majik item your making and you need a calculator to figure out what your doing during down time most of the time . the new races are really cool,the warforged are really interesting
what i like the most is the pulp feel,there is allot of political powers ,none of the charictors are very high level but getting to them is impossable due to there resources .alignments get a little whackey,no race in eberrron is good or evil they can be anything,clerics do not have to be aligned with there god for there majik to work so you can have evil clerics currupting good temples so there is a level of mistrust in everything.plots can get very thick . were all around 12th level now and quickly becoming powers in our little eberron world we are allready more powerfull than most of the major figures written into the game so it gives you a hero feel,but the powers that be in eberron tend to have networks far reaching so the more bad ass you get the more people tend to want to see harm come to you. needless to say there really isnt much room for epic level play,but personally that just gets boring anyways. dragon marks are cool but not very usefull if your playing a majik user beings that they give you a very limited use of spells based on the mark .dragon shards and shard items range from the realy cool such as eternal wands to the completely useless letting you use your dragon mark more times per day"who the hell needs to use minor creation three times a day?"the world itself is beutifull,and majik heavy and has almost a final fantasy feel to it.its not as high tech as first impressions give off but there are elemental driven airships and a lightning rail which is like a majik train huge citys and floating castles,majicians orders streight out of the riftwars novels,and a lost contenent
all and all a fun game
3rd-Jun-2005 09:47 am (UTC)
Whoa ... punctuation ...

The Warforged (and accompanying feats and prestige class) and the Artificer were the two things I looked at and decided I wanted to include in my campaign.

How does everything else balance out (magical characters vs. nonmagical characters, dragonmarks, et cetera)?
3rd-Jun-2005 12:26 pm (UTC)
The campaign I'm in is only 2nd level, so we've not gotten into it a ton. I'm not too sure about some of the balance, but that can also be greatly influenced by the DM. We have a dragonmarked character, but she's 2nd level as well so it isn't much of a factor. We've been interacting with a bunch of warforged, but don't have any in the party.

Nonmagical creatures don't seem too disadvantaged. My character has a few minor spell-like abilities, but they are rarely applicable, so he's essentially non-magical. He's done fine so far.

We'll see how things go as we/I get deeper into it. So far I'd say that the prevailance of magic is not too much. Sure the guards have little hover pads (we're in Sharn), but that's ok. We still spent a session down in the sewers and in The Cogs (factory district) where we relied on skill and sword.
3rd-Jun-2005 03:10 pm (UTC)
theres really not much difference majik/non majik wise than 3.5.
the game mechanics are the same . theres allot of assasins and swashbuckler types built in to the game itself and the world goes from very urban to very rural to down right waste lands,so pretty much anything can work well.
dragon marks honestly arent very usefull they give anyone with them a very limited use of spells,and nothing really combat related. the mark of finding is a bit handy,but truthfully they fit better in the game as charictor status symbols than usefull tools. also all the marks are used by dragon marked houses so there are racial limitations to them,none of the eberron races themselves can get dragon marks. they are pretty much just new fiets,and there is a prestege class for syberis marks that isnt too bad.
Most of the non majik players will end up with mahjik and wonderouse items pretty qhuckly if there is an artificer in the party. there seems to be allot of majik items floating around in eberron,or at least how we play it
all and all a strong gust of wind can still knock over a majik user,and big dumb fighters are still big and dumb
if your planning to include artificers and warforged in your campaign check out the chainglings,there great for npc's there a playable offshoot race of a doppleganger. any npc that was an ally could have since been murdered and replaced by a changeling assasin which makes for great came play. they make great rouges and spys in general
2nd-Jun-2005 11:28 pm (UTC)
Since I'm retarded, I did a quick glance at your username and thought I read mradblock. I thought, "Oh, he must be useful to have around" and then I looked again and smacked myself.
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