August 12th, 2008

Plane of Suck

Spell Recharge

Okay, I need some help. I'm using the recharge variant for my spells in 3.5, the details of which can be found here.

I'm almost done assigning recharge times to the spells we've found in other sources, but I'm a bit torn over Lesser Vigor from Complete Divine. Basically, it grants fast healing 1 to the subject for 10 rounds +1 round/level (max 15). A second application adds the full duration onto the ongoing spell.

I'm not sure if I should give it the general recharge time (1d6+1 rounds) because I'm a bit worried of it being stacked to hell. Perhaps a recharge of a few minutes, so that it can be used often and for tactical reasons, but can't really be stacked unless the caster extends it or has assistants, like most other pre-battle buffs.

Some input would be much appreciated.
  • Current Music
    "Call the Ships to Port" by Covenant

character help

hey kids. thanks for the help with the cleric ideas. i ended up going with an insane cloistered cleric, worships an insane god of magic, domains are madness and magic.

one of the guys in my game is considering playing a rogue, but he wants to be an undead slayer, or a druid, but he wants to be a dwarf with underdark oriented abilities. is anyone aware of a prestige class that will allow a rogue to use his sneak attack ability on the undead? how about a prestige class or build options for a druid who is more at home in a cavern than a forest?