March 8th, 2006

  • espher

How much ass could a chipmonk kick if a chipmonk could kick ass?

Well, I said I'd post it, and I want some feedback/suggestions on the design. Ignoring the munchkinism (there really isn't, as this is something that the GM and I have discussed and tried to balance at length), is this on par with a level 15 party or perhaps a little weak?

Oh, the name is temporary.

   "Chip Norris": Bronze half-dragon chipmunk monk of the Cobra Strike 12; ECL 15; Diminutive dragon (augmented magical beast); HD 12d8; hp 140; Init +15; Spd 80 ft/climb 80 ft; AC 40, touch 30, flat-footed 30; Base Atk +9; Grp -2; Atk +28 melee (1d6+6/19-20, unarmed strike); Full Atk +28/+23 melee (1d6+6/19-20, unarmed strike) or +28/+28/+28/+23 melee (1d6+6/19-20, unarmed strike, flurry of blows); SA breath weapon; SQ dragon type, monk special abilities, scent, low-light vision, darkvision 60'; AL LN; SV Fort +19, Ref +22, Will +19; Str 12, Dex 30, Con 22, Int 17, Wis 22, Cha 18.

   Skills and Feats: Balance +19, Climb +17, Concentration +12, Escape Artist +25, Hide +40, Jump +38, Move Silently +28, Perform (dance) +9, Swim +6, Tumble +26; Dodge, Elusive Dance, Elusive Target, Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike, Mobility, Offensive Metered Foot, Photosynthetic Skin, Spring Attack, Weapon Finesse, Weapon Focus (unarmed strike)

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