January 23rd, 2006

geek

Lost Technology

A common rote in fantasy video games is the presence of an ancient, alien, or forogtten technology that is usually so advanced as Arthur C. Clarke put it, "to be indistinguishable from magic".  This has led me to reimagine a number of high progress-level goodies from d20 Future as ancient tech for a D&D game.  However, I know that there are lots of players out there who prefer their roleplay experience to be a bit more pure fantasy, my own group included, and thus I find myself being sneakier and sneakier with it.  A robot becomes a golem, a mecha is some ancient construct armor and a blaster might be some oddly designed form of superwand.  Has anyone else considered this in your games?  How have you handled any such situations if so?
  • Current Music
    Pat Benatar - Invincible
  • Tags