January 28th, 2005


Plot vs. Hack-and-Slash

My players like the hack and slash aspect of the game by a long shot. I'm okay with giving them that, we're there to have fun. However, I've always been a story-based DM, and too many battles in one session leaves no room for story.

Does anyone else experience this, the players that want to destroy (tactically, mind you--but still destroy)? How do you entertain them with something besides battle? I'm open to suggestions.
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