December 9th, 2004

[[ have you seen me? ]]

I'm looking for a race with natural shapechanging abilities as per the spell polymorph self with the same limitations: i.e Hit Die, size, etc.., just with a certain catch; their natural shape cannot be discerned magically.
Can anyone help?
Basically I want to play a character that has had shapechanging abilities since birth, and over the course of time, has forgotten his true form. Call it the ultimate discovery of self. Call it an overused comic book storyarc.
If anyone can help by posting the stats up here, or telling me the name of the race and the book its in, I would be greatly appreciative. If had some way of bribery, believe me, I would.
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  • dajeth

Dragonlance Specific: Designing a Test of High Sorcery

Dragonlance Specific: Designing a Test of High Sorcery


Hi all,

I've got about a week to craft a Test of High Sorcery for a pc in my Dragonlance campaign, and I was hoping you'd have some good suggestions for me. For those of you who don't know, in this campaign setting all wizards must take a test at 4-6 level in order to continue learning new spells. Failure in this test means death. The test is structured in such a way that the candidate will cast every spell they know at least once. The test presents at least three challenges that examine a mage's knowledge and use of magic. It contains three challenges that cannot be solved by magic alone. A wizard must face at least one confrontation with a known ally. Finally every test must place the mage in single combat with a highly dangerous foe.

Essentially the test is structured into battles, tasks, hazards, magic areas, rest areas, and the duel. What I could really use is some help designing the magic areas, the challenges that test a wizards knowledge and use of magic. I will need at least 10 of them, and I'll include a few as examples. Thanks for any help!


1. The inn at which the wizard is dining catches on fire, the quick use of the appropriate magic might save him from death.

2. There are 4 unlabeled potions on a table. According to a note left there, to continue with the test the wizard must drink the potion of teleport. At least one of the four is a poison.




He's a fourth level wizard, here's his spell list.

1st level
Burning Hands, Comprehend Languages, Featherfall, Floating Disk, Identify, Magic Missile, Magic Weapon, Shield, True Strike

2nd level
Continual Flame, Detect Thoughts, Pyrotechnics, Scorching Ray
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  • espher

Another character for your perusal...

Did this a while back, and didn't get any negative comments, so I figured I'd post another character for feedback and suggestions. Been playing her for four levels now (the levels of her prestige class, essentially... we started at 7th level), so I can't really change equipment and whathaveyou now, but I'm up for future suggestions.

Here we go!


   Esterra Molotva: Shadow-Walker Mountain spirit-folk rogue 3/fighter 1/shadow-thief of amn 2/telflammar shadowlord 4; CR 11; Medium humanoid; HD 9d6 plus 1d10; hp 43; Init +6; Spd 30 ft; AC 20, touch 16, flat-footed 20; Base Atk +7; Grp +10; Atk +12 melee (1d6+5/18-20, The Duelist, +2 Medium rapier), +11 melee (1d6+4/18-20, +1 Medium rapier), +12 melee (1d4+5/19-20, +2 Tiny dagger), +15 ranged (1d4+5/19-20, +2 Tiny dagger); Full Atk +12/+7 melee (1d6+5/18-20, The Duelist, +2 Medium rapier), +11/+6 melee (1d6+4/18-20, +1 Medium rapier), +12/+7 melee (1d4+5/19-20, +2 Tiny dagger), +15 ranged (1d4+5/19-20, +2 Tiny dagger); SA sneak attack +3d6; SQ giant type, troll-blooded, cold pseudo-vulnerability, fire pseudo-vulnerability, acid pseudo-vulnerability, shadowsight 60', light blindness, evasion, search for traps, uncanny dodge (Dex bonus to AC), spells, spell-like abilities, shadow jump 80', shadow blur, shadow pounce, shadow walk, shadow-walker traits, mountain spirit-folk traits; AL CN; SV Fort +4, Ref +18, Will +4; Str 16, Dex 22, Con 10, Int 16, Wis 14, Cha 15.


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Okay, I think that's enough gushing about this character. Hopefully it'll give you guys some NPC ideas or inspiration for a character of your own. If you've got any questions, comments, or corrections, let me know.

Edit: Typos and formatting. Whoops.
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