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D&D 3E
Nifty Items 
15th-May-2005 11:33 pm
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So, what favorite nifty items have you or your DMs ever come up with?

I wanted a resource mage loosely based off of Humphrey (from Piers Anthony's Xanth series), but young and happy. My DM came up with an item called "Bottles of Storage." Each bottle contains up to 300lbs of one specific item (i.e. one longsword, never two, up to 300 pounds of rocks, but only one type of rocks, one 50' silk rope, but not two unconnected ropes). Anything can be put in the bottles as long as I can physically manipulate the object (meaning, hold it or move it. Whereas I might have trouble lifting up a rowboat, I can at least maneuver it enough to, say, stand it on its end, which is enough to be able to put it in one of these) and as long as it was never sentient or magically animate. I can't stuff a person, a dead body, or a construct into it, among other things. I can retrieve the item from the bottle as a standard action (not counting actually retrieving the bottle), and the item appears either in my hand or safely near me. Therefore, I can't bottle 300lbs worth of water then shoot it back out at someone, and anything put in the bottle will come out in its entirety all at once, so I couldn't just get one drink's worth of water out, I'd have to remove all 300lbs at one time.

One of the best things about the bottles is that if I cast a spell on something then put it in the bottle, the spell's duration does not expire. Therefore, if I wanted to "Shrink Item" on, say, sailing ship (if this were possible), and get it to under 300 lbs and maneuverable, I could stick it in a bottle and save it for later.

They were extremely expensive, but I still bought 20 of them (yay for starting gold for PCs about 1st level!).
16th-May-2005 04:22 am (UTC)
I had a druid once with a Pipe of Weather Control. The smoke would gather into clouds and such. Not exactly game rule nifty, but nifty image, I thought. Nifty as far as rules would have to be my Pants of Holding. I mean, come on, who needs to lug a bag around when you have pockets?
16th-May-2005 04:30 am (UTC)
I had a DM once who handed the cleric a mace called 'Ye Olde Brainer'. Enough said.
16th-May-2005 12:26 pm (UTC)
That's awesome. Thanks for the laugh!

In one game my DM decided to introduce malevolent magic items, just to mess with us. My favorite was the Boots of Two Left Feet. Plain boots that radiated magic and would be mistaken for something like Boots of Speed (this was 2nd ed.) or something like that. And for one day functioned as such. But once you put them on they could not be removed. After the first night of sleeping in the boots, one of them didn't fit very well anymore... and then the boots lost all magical ability, but were removable, having transformed the wearer's right foot into a left foot.

They of course retained the magic and curse, waiting for the next poor sap...

I won't go into the Ring of Nine Fingers...
16th-May-2005 04:35 am (UTC)
I had a Teacup of Inifinite Scalding Tea.


...and the Baby Seal Bat in D20.
16th-May-2005 05:19 am (UTC)
Back in 1st edition, our DM gave the wizard in our group a "Wand of Bogarts." The ring conjured a 'Bogart', which in our game was a three-foot high blue person with a 3 in every ability score and 1d4 hit points. The Bogart existed solely to activate traps. You would use the wand and send the Bogart, 'Through that door.'

The crossbow bolt would go off, kill the Bogart, and you went on.

Trouble came when, after a particularly low die roll on a trap, the Bogart -lived-. The wizard's player, suddenly feeling pity for the poor, injured fella, healed him up and never used the wand again.
16th-May-2005 04:16 pm (UTC)
One of the characters in my game had a custom Everfull Mug to be made. Unlike the standard ones (which produce watery ale), she paid extra for her father's Dwarven Stout to be produced.
16th-May-2005 05:21 pm (UTC)
My favorite was character engineered. Take one sheet of parchment, caste continual light on it, roll it up, stick it in a scroll case . . .voila, you have a flashlight. Close scroll case to shut off.
16th-May-2005 05:42 pm (UTC)
I plan to make a cursed mirror that unleashes an evil version of whoever looks into it, a la Evil Dead. I'll have the copy stir up some mischief, then have it blamed on the PC's. Makes a nice side adventure I think.

There's always the Codpiece of Charisma...
16th-May-2005 05:44 pm (UTC)
One of my favorite items that I created was an +2 Ethereal Longsword. It hits ethereal creatures normally (unlike mundane weapons), and hits material creatures as a mundane +2 weapon would hit ethereal creatures. IE, it bypasses armor and does 1d8+2 shadow damage. Another interesting attribute, is that mundane creatures cannot normally wield (or hold) this weapon, therefore it is sold with a pair of Gloves of Ghost Touch, allowing a normal character to wield it.

I've made a couple variations of the weapon, including a more powerful intelligent artifact version.

Its a good weapon for weaker characters, as it doesn't apply strength bonus to damage (unless you're fighting ethereal creatures) and its much easier to hit well-armored opponents.
16th-May-2005 05:47 pm (UTC)
Err, that sounds like a Brilliant Energy weapon.
16th-May-2005 10:41 pm (UTC)
I was dming a group of adveturers that liked to use the parrying option a lot, So I creatded an NPC, with a weapon that had a displacement spell on it, so that the attacks could not be parried. Unfortuantly I rolled a one and dropped it and couldnt pick it up agian, so it had its good and bad points.
18th-May-2005 10:58 pm (UTC)
lessee... for a recent project, i created:

1) a new disease (which i'm currently tweaking for the Undermountain room contest on the Wizards site)

2) a 5th level divine spell to help spread it

3)a new undead template (as a result of the spell)

4) and, a weapon effect that infects an opponent with the disease on a crit

for one character I was playin, i worked with the DM to make a collapsable mithril grappling hook that could be fired from a specially modified crossbow...imagine his surprise when i used it once to yank a main baddie off of a rather high wall....

for 2e,
I had recreated the Holy Hand Grenade of Antioch (holy damage, must sac 1 Int and 1 Wis for every +1 added to it, max +5) the Krull Glaive, that funky-looking 3-bladed sword from The Sword and the Sorcerer....
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