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D&D 3E
This is my first post here. So here's the story: I've been playing… 
26th-Apr-2005 05:43 pm
This is my first post here. So here's the story: I've been playing D&D 3.5 for about a year now, which is exactly as long as I've been dungeon mastering (I was the guy who got picked for the job of dungeon mastering right from the founding of our group). I enjoy it very much, but I have some problems with the process of making up adventures and campaigns. I have not and do not want to use a published campaign setting as I feel that it might compromise my own creativity, but at the same time I'm not confident with my method of world building because I don't know any other dungeon masters, meaning that just about everything I do originates from my own head and the DM guide. So basically, I'm interested in: 1)Other peoples' takes on using campaign settings, and 2)some methods of world building from those who do make up their own worlds and adventures. I would go on the Dungeon Master's Guide, but I don't think it would give me as many perspectives as I could get from veteran players and dungeon masters.

Currently, my method goes as follows: 1)Design the area/s that the players will begin in, 2)let the players have fun with the various lures and adventures I've loosely laid out, 3) plan the next segment or piece of my world according to the players' actions. It's a fairly roleplay intensive style of play that I do as well.

Also, I've been trying to implement history into my world, as I think it creates an entirely new dimension to the world, which makes it more believable. Some takes on that would be interesting too.

Thanks folks.
27th-Apr-2005 04:32 am (UTC)
I would recommend at least flipping through Forgotten Realms and maybe Dragonlance and Eberron, too, even if you don't choose to use them.

For the most part, the entire act of "world-building" goes to waste in typical, dungeon-crawling adventures, as everything is localized. I wouldn't get too stressed out over it.
27th-Apr-2005 05:16 am (UTC)
Ah, but you assume D&D is always a typical, dungeon-crawling adventure. Both the campaigns I've DMed and have played in aren't anywhere close to that description. Our last session, for example, was almost exclusively role-playing with just a few die rolls.

So, wondahboy: Are you me? o_O Because this is exactly my style of DMing, and while you've asked for (and gotten, IMHO) some valuable "takes" on the issue, I'm not sure where the problem is you say you have with adventure creation. Do your players not seem to enjoy your efforts?
27th-Apr-2005 05:37 am (UTC)
I'm assuming nothing, merely describing the typical adventure style.

Personally, I prefer the mostly role-play sessions, and, as far as adventures go, either urban settings or epic wars.
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