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D&D 3E
I was wondering. What does everyone think of the Ebberon campaign… 
25th-Apr-2005 01:13 pm
I was wondering. What does everyone think of the Ebberon campaign setting? I'm trying to decide if it's worth me buying.
25th-Apr-2005 05:24 pm (UTC)
not to mention cool pictures.

...All I really want are the Warforged stats, so I can ghetto them into a Wooden Warforged (a wood golem character).
25th-Apr-2005 05:25 pm (UTC)
Thats an interesting idea
25th-Apr-2005 05:27 pm (UTC)
its definatly worth buying.

The quality of the work is really good compared to other WOTC Products.

25th-Apr-2005 05:27 pm (UTC)
It seems interesting and there's obviously a lot of work going on in support of it, but there's just too much divergence from your "typical" D&D campaign world for it to be of much use to me (I run a home-grown campaign). From what I've scanned, its much more into the realm of sci-fi/steampunk than I'd really enjoy for a fantasy world. That's not to say it doesn't have value... if you're into that sort of thing, then its definitely for you.

Lucifer >:}
25th-Apr-2005 05:36 pm (UTC)
its not steampunk
25th-Apr-2005 05:30 pm (UTC)
it's what my group is playing now. It's definately different - but in a good way. We've been playing for about 15years now, and it ranks up there with Dark Sun and Planescape for our favorites.
25th-Apr-2005 05:35 pm (UTC)
The Dragonmarked Houses, The way magic is balanced through the setting in a way that makes sense, the lack of divine saturation (FR is an example of that), warforged, changelings, shifters, kalshatar.....

Eberron truly is an incredible world in which you can fit any D&D concept, or ignore any D&D Concept. From the Dinosaure riding Halflings of the Talenta plains and the Deathless worshipping elves. To lost giant civilizations and Dragons who watch the world pass by and the prophecy play out. To the blasted landscape of the once vibrant nation of Cyre, The Mournland. to the Magical Tower City of Sharn which rises miles into the sky. To spells which have been brought to life by magical disaster and now stalk the lands looking for targets to work their effects on. To the incredible lightning rail and airships. An unexplored continent to the south. A forbidden continent to the east filled with psionic wonders. A mysterious Dragon Continent to the south East from which nobody has ever returned. To the myserious Elven Island continent where "good" Undead (deathless) rule and advice their elven decendants. To the 12 dragonmarked houses which make the foundation of economics in Eberron.

I could go on and on, but frankly, you need to pick up the campaign setting and just read it.

25th-Apr-2005 05:37 pm (UTC)
I have yet to pick it up, but the more i hear about it, the more it screams "final fantasy 9" at me.
25th-Apr-2005 05:39 pm (UTC)
Yea, I feel the same on that.
25th-Apr-2005 05:54 pm (UTC)
It's a "kitchen sink" setting... but it is one of those rare kitchen sink setting that works. I haven't been that inspired by a setting since Fading Suns, which is high praise coming from me.

You can run pretty much any genre and adventure in this setting, and it all fits. Wilderness exploration, urban mysteries, pulp action, cosmic horror... it's not only possible to do all these, but easily so, and all is fully supported by the main book.

And unlike (say) the Forgotten Realms, there are no high-level NPCs to run to when you are in big problems. No, here you need to cope with everything by yourself...
25th-Apr-2005 05:58 pm (UTC)
That almost makes it sound worth it
25th-Apr-2005 07:09 pm (UTC)
I have a lot of love for steampunk so it sounds cool...I may have to look into it. '
25th-Apr-2005 09:32 pm (UTC) - I'm not a fan.
I must admit it's at least partially due to the hype -- Eberron fans constantly boast that their setting of choice is low-magic (rare magic, really) compared to FR and lacks Elminister (and constant divine intervention). The same is true of virtually every setting except for FR. The only other virtues of Eberron one typically hears praise for are the Warforged race and the Artificer class, but again neither is tied to the Eberron setting.

When there are other settings out there with rich, interesting worlds (Ravenloft, Iron Kingdoms, heck, even Dragonlance), there's very little reason to choose Eberron. But that's just me. ;)
25th-Apr-2005 11:12 pm (UTC) - Just saying
Eberron is high magic, but low power. The average blacksmith in a small town is using magic, but not much more than level 1 spell or two.
25th-Apr-2005 11:27 pm (UTC)
Extremely high magic and very prone to power-gaming. That's not necessarily a bad thing, but I find it lacks balance.
26th-Apr-2005 10:13 am (UTC)
I'm confused. Are you talking about the Forgotten Realms now?

Because that doesn't sound like Eberron at all...
26th-Apr-2005 01:35 am (UTC) - Eberron, easy entrance
Let's suggest this: pick up the Monster Manual III, and the "Races of Eberron" sourcebooks. If you like the Eberron feel for them, then Eberron might be a worthwhile purchase. If your opinion is "These are okay, but I'm not all that interested in the background that spawned them" then you can still use the races (I am particularly fond of using the Changeling race, which should surprise no one who knows me) and the munsters in some other campaign.
26th-Apr-2005 04:27 am (UTC) - Just ran my first session in Eberron tonight.
It's a noir investigative game in Sharn. I really like it so far, there are a lot of really nifty noir things you can do with Sharn in general, and then expand to do other 30's era pulp things in a magical setting. Just a great amount of flexibility. WotC did good with this one.
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