What do you do when your characters ask for downtime? My players want a break in their adventuring for a few purposes:
- To make magic items.
- To roleplay their characters trying to have separate lives outside of adventuring.
- To get trained for prestige classes.
- To learn crazy things that take a lot of practice like dragon riding.
That's just the beginning of some of their plans.
Do they get experience points during their downtime? How long should it feasibly last? Should I have a villain come and spoil their moments of peace? Do you advise to go with it, or discourage it? Just curious what the thoughts of the community were about this sort of thing.