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D&D 3E
Necro blues 
22nd-Mar-2005 07:21 pm
Rum's gone
hey, i've been watching the boards for a while and decided to post a question that has arisen in my minde. maybe you guys can help, you all seem to have great ideas.
in our current game, im playing a human necromancer named Faust the 9th. basically, i dont know where to go with him once i gain the ability to raise dead. i need some ideas to jog my imagination, can you guys help?
23rd-Mar-2005 01:53 am (UTC)
Well if you're a Necromancer and you raise dead, I'll assume you're an evil one who will use Animate Dead, as opposed to the cleric spell Raise Dead. That being the case, I suggest you work on building an army of darkness to do your bidding and rule the world in a bristling necropolis. Work toward the True Necromancer PrC and you'll be able to drop undead in your wake at every turn and make lots of humble villagers cry.
23rd-Mar-2005 02:10 am (UTC)
Not all Necromancers are evil. Most acts of necromancy are, by default evil, but there's still an entire other side to people and it depends on what they want to do.

Then again, whether you're good, neutral or evil, an undead army to do your bidding is a great idea. :]

True Necros happen to rock socks.
23rd-Mar-2005 02:12 am (UTC)
Animating Dead is an evil spell though, and being his plan, odds are strong that's his bent.
23rd-Mar-2005 02:16 am (UTC)
True, but one evil spell in the long run doesn't make a man, even if he has a plan that hinges on it.

You're right though, in that it's likely the case. :P I just want to be contrary.
23rd-Mar-2005 03:44 am (UTC)
i guess i should give a bit of back history: my wife died not very long ago (being i am 31) and i became necro to try to revive her. i cant see that happening though, unless her body was well preserved at her death witch was never specified, so no. perhaps a wish spell can bring back the long deceased? im not familiar with wish at all.
point of clerification: my DM has allowed me to be a C/G necro. like ryukiri sed, one evil spell doesnt make a man. i like the idea of having an army at my call, though. i could use them in a good way against the orcs (whos armies are a threat in our campagne)
23rd-Mar-2005 04:14 am (UTC)
Yea, but would the dead want to be raised and conscripted into your army? Gotta consider that if you're C/G.

23rd-Mar-2005 05:51 am (UTC)
are they animated with energy or are their spirits forced back into rotting shells? I thought that the first one was true...
23rd-Mar-2005 10:02 am (UTC)
By the spell description it's the former, but these are dead people and forging a mockery of death and such.
23rd-Mar-2005 03:59 pm (UTC)
its more animated with energy rather then souls in the shells. souls in the shell, not my style
23rd-Mar-2005 09:46 pm (UTC)
yeah... forcing souls into the shells would take a great deal of power... especially since I like Planescape's whole, when one dies on the prime, they go to the planes aspect..
23rd-Mar-2005 05:03 pm (UTC)
True Resurrection would bring her back just fine, unless she died of old age.
23rd-Mar-2005 04:16 am (UTC)
Find an uninhabited place in the world (easily done in my campaign) and begin your empire.

23rd-Mar-2005 05:07 am (UTC)
The Jakandor setting for second edition (I think it was one of the Odyssey series, and I think it was designed by Richard Baker) had a small, past-its-prime culture where everyone expected to be animated after they died. They enjoyed the good life when they were alive, and then they died and became zombies and served as the slaves for their children and grandchildren.

Necromancy, used to socially acceptable ends.

But it really ticked off the barbarians who were camped on the other end of the island.
23rd-Mar-2005 05:50 am (UTC)
There are a lot of feats for dead-animating in Libris Mortis.

Roleplaying-wise, your character could gain some levels in Cleric of Death or some Neutrally aligned death-god and discover the power to bring his wife back that way. Perhaps (if you don't have the books for the route to True Necromancer, which is awesome) you could go through the prestige class in the DM's guide that allows dual progression as a divine caster and an arcane caster: The Mystic Theurge!
Of course you don't advance in anything but casting ability, but it might be worth it for your character's road to discovery.
23rd-Mar-2005 04:02 pm (UTC)
i like the sound of the theurge, but i was struck by an idea last night, one that helps me along the path to an ultimate character: as soon as i cast animate dead, i begin to have tendencies toward the evil side. sooner or later i become C/N then i begin doing stuff more and more evil, ending in me becoming a creating a phylactery and becoming a lich. the other characters would probably try to kill me, but if i kill but it sounds fun.
23rd-Mar-2005 05:07 pm (UTC)
Problems with that: creating a phylactery costs 120,000 gp to create. That's a lot of cash, man.

It also takes a lot of time for you to make it. You can't just snap it out.

If the party watches your downward slide and sees you suddenly become evil, you might not make it to becoming a Lich. I've seen plenty the party that will get rid of you just because you didn't agree with the consensus. Probably not the most noble thing from them, but nobody was being noble at the time. :P
23rd-Mar-2005 05:56 pm (UTC)
aah, but by the time hit the ability to cast the spell to turn you into a lich, you should have amassed well over that amount. I had a campaign where I hit well over 200,000 gold by 16th level.
What a half dragon Monk is doing with 200,000+ gold, I never figured it out... (I was given an equal share in all treasures we came across, and asked for nothing more.)
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