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D&D 3E
Question beginning new campaign 
4th-Mar-2005 09:49 am
This being my first post I should first introduce myself: hi I'm cartwoman, a 24-year old Dutchie.

I'm starting a new D&D-group and I volunteered to be the DM. I know enough about the rules and stuff but i'm stuck at thinking of a first quest.
It's going to be a Dragonlance campaign and I have enough resources for when the party hits level 8, I don't have a good idea how to get the party members acquainted with each other the first session.
So does anyone have a good idea for a fist come-together-session? And any ideas what a good storyline would be for level 1 to 8?

ow and sorry if my phrases are bad, it's rather early and English is not my native language :)
Comments 
4th-Mar-2005 01:12 pm (UTC)
To get them acquainted you could always go the old fashion way and just say they are all old friends. I know it's lame, but it works when you have nothing else.
4th-Mar-2005 01:44 pm (UTC)
I usually have them meet at an inn, because it's cliche and works. I think of a reason for every character to be at the inn, and then introduce an adventure that gives the characters a reason to leave the inn. Because most players realize their characters are going to be working together, they tend to join up and then become "friends".
4th-Mar-2005 09:22 pm (UTC)
Another good and common starting point is in a jail or something. In my first ever roleplay session we all did short one-on-one sessions in the week before, all ending up being captured by the city guards (I believe we were in Zhentil Keep). The session then started with us all chained in a cell, plotting our way out!
4th-Mar-2005 02:19 pm (UTC)
Hello, Cartwoman. Your English is just fine. =)

Ask your players to figure out how they know each other. By creating relationships to each other before the game starts, they can also give you some interesting hooks to hang plot off later on. Encourage them to add bits of detail to the setting to support their relationships. Let them make up guilds, cities, whatever.
5th-Mar-2005 04:48 am (UTC)
Get them to make the characters and tell you a bit about them beforehand. In my latest game I had a good idea of what they were like so I tailored a scenario to fit: one of them(ostensibly a tiefling) was attacked by a group of thugs, pretty much just because she was different. I was pretty sure the paladin would step in, the monk was likely to being lawful in nature(VERY lawful in this case), and the pixie rogue would be likely to be nosy enough to happen to be there too. It worked out even better than I intended.

You should be able to come up with something to fit even from a fairly basic idea of the characters, greed, honour, etc are common motivations.
5th-Mar-2005 04:39 pm (UTC)
You could always have them fall out of the sky on top of one another. That'll get them aquainted right fast. :D
8th-Mar-2005 12:22 am (UTC)
one of the most interesting starts i ever had was when myself and teh other players woke up naked and tied to an ice cliff in the middle of the tundra, with amnesia. luckily for me i was an ice dwarf ranger so the cold didn't bother me and i was able to keep the other PC's warm. unluckily for us we were attacked by a raveous polar bear and had to fight it with chains and bones. the rest of the adventure, random npc seemed to know who we were, but we never found out. (the DM flaked before we could finish)
fun, fun, fun
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