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D&D 3E
So for those who have a Complete Warrior's Guide around....or… 
10th-Feb-2005 02:22 pm
So for those who have a Complete Warrior's Guide around....or anything that has a Tattooed Monk in it what

do you think of that Prestiege Class? And how about forming it into some type of Tattooed fighter?
10th-Feb-2005 07:31 pm (UTC)
Based on that Tattooed Monk from OA (3.0), my opinion is that the class is poorly designed and not overly fun to play. (book ius at home, so this is from memory)

First problem: its a ten level PrC where no one would take the tenth level of the class. You don't get anything for it. Well, you get 1 BAB if I recall correctly. Normal skill points, no special ability, nothing. A level in another Monk class would be more worthwhile. (this is my big pet peeve with a lot of classes.)
It would make a pretty decent PrC if it were 5 levels, and the tattoo powers were better balanced.

Second, the tattoos are not well balanced in terms of power. I don't know how the DR tattoo was changed for 3.5, but very few monks wouldn't take that one. THere are a few others that everyone would take. Which basically means only the first few tattoos get much variance, and some are not overly useful. You can fix it, with some small effort, but I'm not sure it is worth it.
10th-Feb-2005 08:49 pm (UTC)
Honestly? I think it's pretty retarded.
10th-Feb-2005 10:50 pm (UTC)
powerwise the 3.5 one looks ok, though there are a bunch of tattoos that are probably useless (the enhancement bonuses to stats come to mind since buff spells and items already fill that role for most parties).
10th-Feb-2005 11:49 pm (UTC)
Tattooed monk for 3.0 was very flavorful but not especially powerful. As has been mentioned, the tattoos weren't that balanced - some were obvious winners (Wasp - I can haste myself whenever I want? Sign me up) - and some were obvious losers to the powergamer (Ocean - yay, I don't need to eat now). The biggest problem I think was that you only got an ability every other level, although it stacked with Monk oddly so I'd have to reexamine.

It shouldn't be hard to convert into a (hopefully more balanced) 3.5 class for monks, fighters, or anyone else you want.
11th-Feb-2005 12:10 am (UTC)
In my opinion most stuff from OA is out of balance. But the rest of this refers to the 3.5e version, which I'm looking at

I have to agree with the above comment: why would someone take the 10th level of this class? Of course, I guess technically once someone stops gaining levels as a monk they can't gain any more (and this PrC doesn't specify that one can go back to being a monk). And yet I think there's now a feat in Complete Adventurer that will get rid of that restriction. But still, what's the point? Also, the levels stack with monk levels, but does that mean that you get the monk abilities even if you have no levels of monk? It looks like the class hasn't been written very well.

At a glance the abilities don't look too out of balance. I suppose they could be abused, but can't everything?

It looks like it could be an interesting flavor class. It doesn't do a whole lot for me; but then I don't play monks, and getting one funky ability every other level doesn't appeal to me. I do know someone who was playing one in some campaign and really liked the character though, so I guess it could be okay.
11th-Feb-2005 12:37 am (UTC)
The Ascetic feats from CAdventurer only allow you to return from one other base class.
11th-Feb-2005 01:03 am (UTC)
I did notice that at the end monks could multi-class into the PrC without penalty. I had missed that when I posted my original comment.
11th-Feb-2005 04:26 am (UTC)
It's funny that I should see this post, because I was just upstairs looking over my copy of Complete Warrior, and at the Tattooed Monk in particular.

I was looking at it because, as I remembered, it sucked and had no real benefit to it, but I wanted to make sure.

Well...some of the tattoos are pretty good, and others just outright...suck. Overall, it's just not worth your levels, as the Monk gains better abilities just through being a Monk.

If one were to tweak the PrC and add more tattoos, and perhaps change how frequently they're gained, it might be better, but then it might get overbalanced.

._. All in all, if you're thinking of taking a PrC as a Monk...don't. IMO the Monk is already overpowered as it is, for a standard class, and doesn't really need any added benefits of another class to boost it. I've only ever seen a couple of good PrC's for Monks, and it would be kind of a toss up for me as to whether or not I would actually take classes in them anyway. :]
18th-Feb-2005 02:17 am (UTC) - Tattooed Monk advantages
The Tattooed Monk does need some upgrading. I found it was an interesting class when I added the following extraordinary ability: at each even level, the Tattooed Monk can "store" one dose of a potion. The potion is consumed as normal, but the Tattooed Monk can delay its onset for up to 24 hours. Releasing the effects of the potion is a partial action (sorry; I still play 3.0) that does not provoke an attack of opportunity.

Tattooed Monks really aren't all that appealing to people who like combat. As others have noted, the standard monk class is better at fighting.

The Tattooed Monk is great for people who really want to play "monsters," characters with a lot of spell-like and supernatural abilities. (One of my players once descibed the Tattooed Monk as somebody who "ground up and ate magic items.") As an opponent, a mid-level TM is similar to many outsiders or other powerhouses, while still remaining human.
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