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D&D 3E
OA nezumi 
3rd-Jan-2005 11:01 pm
this was brought up elsewhere and I wanted more opinions on it.
Is giving nezumi immunity to all disease a fair, too little, or too strong of a tradeoff for losing immunity to Shadowland taint.

Shadowland taint will not exist in the new setting and it is a pretty bid deal not to have to worry about the taint in OA
4th-Jan-2005 04:44 am (UTC)
Depends on how much is a factor. Also it pretty much elimnates the paladin special ability.

Personally just give them an all around +2 to fort saves vs. everything but magic (posin, disease, etc...)
4th-Jan-2005 10:06 am (UTC)
Leave in magical diseases like mummy rot or ghoul puke
4th-Jan-2005 02:51 pm (UTC)
I'd call it fair, unless the game in question is likely to have a whole lot of disease going on.

Personally, I've played DnD for 18 years (ye gods, I'm old...), and I've *never* had a character exposed to a disease, in game. Another PC has been exposed in a campaign I've played in exactly four times, once being last week.

If your game is going to have a lot of magical diseases, I think the nezumi's backgroud is perfect for explaining their immunity, but if that is unbalancing, give them a immunity to normal disease and +2 for saves to magical diseases.
8th-Jan-2005 12:17 am (UTC)
woah, hang on a tick, they're not running shadowlands taint in OA anymore!!! When did this happen!?!?!? Man, have these guys ever read/played/glanced at anything to do with Legend of the Five Rings, the Shadowlands taint is even more important than the Dark Side was to Star Wars!!
8th-Jan-2005 02:21 am (UTC)
no, they want to bring the nezumi character race into a homegrown setting which isn't anything at all like OA and therefore doesn't have shadowland taint so they needed to swap that ability out with something worthwhile.
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