Ruby Red (rubydoo) wrote in dnd3e,
Ruby Red
rubydoo
dnd3e

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Hey there.
My name's Ruby. Long-time watcher, first time poster. I've run up against a bit of a problem.
It's kind of a long scenario, so I'm going to put it behind a cut.

My buddy is GMing an awesome campaign, and it's the first D&D game that I've played in, so I'm a bit fuzzy on the magic system and rules. Okay...scratch that. I really don't know what the hell I'm doing. But anyway, here's the deal.
The other PC and I are playing Drow twin siblings. The GM's being pretty lenient in letting us be ass-kickers supreme, Arcane archers, having an innate telepathic link with each other since we're twins, yada, yada. The backstory goes that we were sent from the Underdark to infiltrate the criminal underworld in a certain city to get ourselves into positions of power in the Thieve's/Assassin's Guild and wait for our drow compatriots to come in on a raid. But somehow, our covers got blown, we got captured, knocked out. We woke up with bounties of 3000 gold each on our heads, and silver collars around our necks. The collars are supposedly magic and when triggered, will sever our heads if we:
a) Cast any type of magic specifically on the collars. Even 'detect magic.'
b) Openly defy the Thieve's/Assassin's Guild in any way.
c) Harm or allow harm to come to our handler.
d) Fail to report in to our handler every 24 hours.
Here's what we know about the collars.
a) They have no clasp. No beginning, no end. It's all one smooth piece. Something that a good jewelrysmith could make in one piece around our necks if we were incapacitated, which we were.
b) They do not project a magical aura.

I halfway suspect that these collars aren't magical at all, and that we're being controlled psychologically, but then, I have no concept of the rules of magic. Can anyone help me?
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  • Ad Administrivia

    Hi all, Firstly apologies to those to whom this really doesn't apply, I hope you'll bear with me as having this stated nice and officially might…

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