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D&D 3E
Campaign ideas wanted 
20th-Dec-2004 11:05 am
Ok, so I have a new playtesting game for Hallowed Ground. 6th level PCs, serving a fininte-deity that uses the name of Apollo. The PCs, one of whom is a four-year cleric of Appollo (and a craftsman), were recently claimed by the godling to go forth and convert at town for him.

Hallowed Ground is a work describing exactly this sort of thing, so I have rules as to how everything will play out. What I'd like is some more ideas.

So, hit me. And don't worry about if the rules can handle it or not--the rules fit the game, not vice versa, and the whole point of playtesting is to see how they handle the mass of thoughts and concepts that get tossed at them.
20th-Dec-2004 09:52 pm (UTC)
A. Did you realize there was in publication a supplement for AD&D 2nd edition titled "Oh Hallowed Ground"? It has 2nd edition info on avatars, proxies, planes, etc.

b. You're going to have to know this town pretty well. Make sure you have a bank of citizens you can pull out as neccessary.

c. Make sure you make it clear to the pc's how covert this conversion is. If it is very covert, any street preaching, armed combat, etc. may result in discovery. Perhaps if the pc's are subtle enough, the other gods will not even know what is happening until it is too late. For example, Vecna knows anytime a secret is told. To avoid his attention, pcs would have to tell the truth and proclaim anything they wanted to, just so as not to attract his godly eye. Make sure your pc's know the pantheon and their portfolios.
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