2. Also, I'm running an Undeadless campaign, so I would like to give my clerics some ability to counter their inability to turn undead. I'm not even sure there will be demons, so that's out to. perhaps a weaker ability to breifly "turn" anyone of opposite alignment? That however seems too powerful...
3. There are going to be two types of clerics in the game, Cleric(True) and Cleric (charletan). True clerics will be like the normal ad&d cleric. Charleton clerics ont he other hand will use cleric spells, but their magic will be arcane, not divine. They will have the same spell list as a cleric, but they will essentially be "healing wizards'. They will also need an ability to balance out their lack of ability to turn undead, but it should be nothing relating to what clerics get. Any ideas for alternative powers?
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