Bonk (dajeth) wrote in dnd3e,
Bonk
dajeth
dnd3e

Dragonlance Specific: Designing a Test of High Sorcery

Dragonlance Specific: Designing a Test of High Sorcery


Hi all,

I've got about a week to craft a Test of High Sorcery for a pc in my Dragonlance campaign, and I was hoping you'd have some good suggestions for me. For those of you who don't know, in this campaign setting all wizards must take a test at 4-6 level in order to continue learning new spells. Failure in this test means death. The test is structured in such a way that the candidate will cast every spell they know at least once. The test presents at least three challenges that examine a mage's knowledge and use of magic. It contains three challenges that cannot be solved by magic alone. A wizard must face at least one confrontation with a known ally. Finally every test must place the mage in single combat with a highly dangerous foe.

Essentially the test is structured into battles, tasks, hazards, magic areas, rest areas, and the duel. What I could really use is some help designing the magic areas, the challenges that test a wizards knowledge and use of magic. I will need at least 10 of them, and I'll include a few as examples. Thanks for any help!


1. The inn at which the wizard is dining catches on fire, the quick use of the appropriate magic might save him from death.

2. There are 4 unlabeled potions on a table. According to a note left there, to continue with the test the wizard must drink the potion of teleport. At least one of the four is a poison.




He's a fourth level wizard, here's his spell list.

1st level
Burning Hands, Comprehend Languages, Featherfall, Floating Disk, Identify, Magic Missile, Magic Weapon, Shield, True Strike

2nd level
Continual Flame, Detect Thoughts, Pyrotechnics, Scorching Ray
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