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D&D 3E
7th-Dec-2004 09:43 am
Thanks to those who responded to my DM question. =D Big Help Indeed.

now HOW WOULD YOU DESCRIBE D&D (any edition/setting) to a first time player?

I'd say it's an adventure of the mind. Using imagination to be in another place. A place where goblins roam and other evil things, a place where you can control your destiny in a land of swords and magic. And etc. I am not sure if im hitting something here but i might.

Let me know what you think.
7th-Dec-2004 02:51 pm (UTC)
The one-liner I use when people ask about role-playing is "It's 'let's pretend' with rules".
7th-Dec-2004 03:23 pm (UTC)
Hehe. Yeah thats funny. My buddy said, "Its real life only...pretend"
7th-Dec-2004 02:57 pm (UTC)
I tell people the combination of two things.

1. It's a story where you play the parts in it, sort of like improvisational acting. Dice are used to represent everyday things that have a percentage chance of happening.
2. Have you ever watched a movie and (add your own examples)seen james bond knock out the prison guard and instead of grabbing the submachine gun, picks up the pp7? Ever told that girl "no! don't go down those stairs alone!" Well you can change all that. In this story you call the shots.

Or, if it's older people...
1. It's an excercise to keep my creativity healthy. I am a writer you know. I like to explore how other's thoughts reflect my own.
7th-Dec-2004 03:24 pm (UTC)
Ah very cool # 1 n 2 will work just fine. Good james bond example. Thanks
7th-Dec-2004 03:28 pm (UTC)
I usually describe it as "interactive fiction" or "collaborative storytelling" for my one-liner.

If the person asks more, I continue with: it's a group of people getting together to tell a story. Each person assumes the role of one character, while a group leader shapes the story's development and handles minor characters.

I describe the rules as being used as a way to compare skills (the rogue's bluff vs. the wizard's sense motive) and success for risks taken, without being arbitrary or unclear.
8th-Dec-2004 02:36 pm (UTC)
Sweet I used the collaborative storytelling which made the person interested even more. She reads fantasy novels so this is in her direction i suppose. thanks
7th-Dec-2004 04:53 pm (UTC)
Describing D&D?

Step One: Enter dungeon.
Step Two:
Step Three: Profit!
7th-Dec-2004 09:36 pm (UTC)
That's great!
8th-Dec-2004 02:36 pm (UTC)
I wish it were that simple.....oh wait it is! hehe thanks
7th-Dec-2004 10:07 pm (UTC)
I try not to descibe it like ad copy. The way I describe it is like a group of people doing an improv theater read-through.
8th-Dec-2004 02:38 pm (UTC)
Improv was something i said many times and worked well and got the person more curious and asking questions over and over like a kid, "can i do this? this? this? this? this? this?" and every time i said yes yes yes yes yes! hehe thanks
9th-Dec-2004 05:32 pm (UTC)
Yeah, I kinda got the same reaction from my son when I introduced him to the game. He was raised on PlayStation, so it was a different vibe for him, and he really got into it. He really liked that there were no bounds, only your imagination.
8th-Dec-2004 02:06 am (UTC) - Here's what I say...
"Have you ever played Clue? Okay, let's say we've got six people playing Clue. Add a seventh guy, and take the board away. This extra player is a referee, so he knows the layout of the mansion. To make things a little more challenging, he may do the layout of the mansion himself.

"Now you take each player's pawn, and give them some abilities. Professor Plum's smart, Scarlett is charming, and so on. Each pawn/character becomes more unique in that they each have their own way of approaching things.

"The object of the game is still the same: find who the killer is. However, it's not one of the players, and everyone knows that much. It's up to them to find who it is before things get worse. And while it's possivle for one of them to solve the crime all on his lonesome, it's not likely. Remember, the referee knows where everything is now, and that includes the killer. The rest of the group has to work together to stop the killer. That means the players have to know what their characters are capable of doing.

"How do they do that? They tell the referee what they want to do. This means that the referee has to know where the clues are, how to find them, who everyone can talk to, what sort of information they provide, what parts of the house look like and so forth. The ref looks at his info, and provides the players with results.

"And that's a role-playing game. Or at least a session of one.
8th-Dec-2004 02:39 pm (UTC) - Re: Here's what I say...
Damn that was long....

But it was worth it. That was a very good example and I love clue very much so i smiled big.

I would have to say that was a very though out well balanced example...thank you
9th-Dec-2004 11:14 pm (UTC) - Re: Here's what I say...
*thumbs up*
8th-Dec-2004 06:50 pm (UTC)
"Ever take a creative writing class? It's like that.. but.. with dice."

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