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D&D 3E
2nd-Dec-2004 03:54 pm
Has anyone tried this setting? For those who havent, it centres around the idea that when the PCs(or NPCs) die, their ghost can come abck and coninute adventuring - and learn abilities whilst still a ghost. The book isnt bad, and has a nice summary of a continent and major city to fit into campaigns.

I'm thinking of fitting the idea behind Ghostwalk into a region of my homebrew setting, to get a feel for it. I'm planning on keeping the Ghost effect limited to a specific region (not strictly limited, but the DC to manifest as a ghost gets harder as you get further away from this region). That way I can see how the game plays out with the PCs jumping between coporeal and incorporeal states.

Has anyone run campigns using Ghostwalk? Any comments or advice?
2nd-Dec-2004 04:22 pm (UTC)
I have Ghostwalk, but have never found a way to comfortably use it. It looks interesting, though.
2nd-Dec-2004 04:30 pm (UTC)
we incorporate aspects of it.
2nd-Dec-2004 04:36 pm (UTC)
Wow I had thought of trying to do this and didn't know anybody had already written rules for it. How does it work?
2nd-Dec-2004 04:46 pm (UTC)
In a nutshell:

When you die, your ghost returns to the Material plane. You then have the choice to stay a ghost and continue adventuring, in which case when you level you have the option of taking levels as a Ghost, and picking up Ghost feats that revolve around themes such as possession, poltergeist activity, etc. When you are raised, you have the option of converting ghost levels to class levels, depedning on how you want your PC to be focussed. Thats the basic mechanics, and they seem fine. Spells are introduced in a new group called Ectomancy - such as ectoplasmic web that only affetc incorporeal creatures. The Campaign setting itself is centred around a city built over the gateway to the land of the dead, where souls enter the afterlife and Ghosts congrgate before passing on. In this city, ghosts and living live side bu=y side, semi-harmoniously.

As hinted in the other posts, theres nice ideas, but I'm not sure I'm happy jumping into it wholesale... Bit too much of a paradigm shift for something where the charm seems like it might wear off rather quickly. Thats why I'd wanted to test it out a bit.
2nd-Dec-2004 04:53 pm (UTC)
Hmm...it sounds good to me. It would be nice to be able to keep a character around even though it died. And I love it when characters are shaped by their experience and not just what the player wants to have happen to them. That's why I love reincarnate :) We've got an elf who came back as a human, an elf who came back as a dryad and a bear who came back as a stag in our game. Pretty cool.
3rd-Dec-2004 01:01 am (UTC)
I had a character keep playing after being turned into a shadow once. Jeez did that Level Adjusment hurt
2nd-Dec-2004 04:59 pm (UTC)
what happens if your ghost gets killed?
3rd-Dec-2004 09:54 am (UTC)
Depends where the ghost's body is. If the ghost passes on to the True Afterlife, and his body is still on the material plane, he can still be raised. But there are advantages in having your body with you in the Afterlife...

As I said, I'm worriedit might get a bit convoluted and too much of a paradigm shift.
3rd-Dec-2004 05:12 am (UTC)
I used it when my PC's had to find another way back to the prime from an interplanar trip. They came through the death gate and up through the underdark. They spent some time in Manifest before heading up.
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