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D&D 3E
3.5 rules for damage + power attacks 
31st-Oct-2004 04:28 pm
HI everyone, just a quick rules clarification. A friend of mine says that when using a weapon in two hands, regardless of it's size, your Power Attack damage bonus doubles,(I.E. is you were using a longsword in one hand with power attack and a ST of 14, you'd be doing +7 damage (+2 ST bonus, +5 Power Attack), same character, two hands on longsword, according to him you'd be doing +13 damage (+3 ST bonus, +10 Power Attack). This doesn't seem correct to me, can somebody clarify?

Thanks in advance,
31st-Oct-2004 12:06 am (UTC)
No, that seems to be correct, at least according to the 3.5 rules. I don't remember how it was under 3.0...
31st-Oct-2004 05:13 am (UTC)
Y'know it doesn't look right, it doesn't seem right, but the SRD says:
"Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. "

Blows my mind
31st-Oct-2004 05:23 am (UTC)
Yes, this has changed from 3.0 to 3.5, and only seems to make sense to me -- really, in 3.0, if you dual wielded medium sized weapons, you would receive twice the bonus... only makes sense to get it with a two-handed weapon.

It's the only change in 3.5 that my giddy powergamer mentality likes, but in the name of balance... not-so-much. It's really, really stupid on a character I have, or heaven forbid you've got a Frenzied Berserker and the Improved Power Attack chain from Quintessential Fighter II... I think you get a 5:1 ratio one-handed, 10:1 two-handed.

Please, nerf D&D.
31st-Oct-2004 03:07 pm (UTC)
heaven forbid you've got a Frenzied Berserker and the Improved Power Attack chain from Quintessential Fighter II... I think you get a 5:1 ratio one-handed, 10:1 two-handed.

well, that particular problem is the DM's fault for using Quintessential Fighter II. The Mongoose stuff is not well balanced in general, and you can't blame D&D for that, it is not official rules.

The reason for the doubling is as you surmised to balance with two weapon fighting so that that doesn't become outrageously more powerful. Otherwise the damage cap for the two weapon fighter is lots higher and everybody ends up playing Drizzt (ugh!!!).
31st-Oct-2004 05:52 am (UTC)
It's probably just an extension of the idea that a two-handed weapon uses 1 1/2 times your str modifier (right?). If it seems unbalanced to you, make it 1 1/2 instead of 2 times. (so your two-handed longsword would do +8 from Power Attack, rounding up).
31st-Oct-2004 03:53 pm (UTC)
I like this idea the best, for in my opinion as a swordsman, (and yes I have studied medieval swordfighting), fighting with two weapons is *much* harder, and should receive more bonuses, particularly because when I DM I add the requirement on two-weapon fighting that the character have a Dex of 15+, 'cause believe me, try co-ordinating two weapons at once, it sucks!

But since i'm not GMing the above mentioned game(from original post), new character will most definately have both Power Attack & Improved Power Attack, mm, +20 damage, that's gotta hurt!
1st-Nov-2004 05:04 pm (UTC)
I understand the Two-Weapon Fighting feat does require 15+ Dex, or am I wrong? Otherwise it's penalty city.
31st-Oct-2004 10:28 am (UTC)
That is correct. The change was made because, due to an unforseen bundle of numbers, Power Attack was better for light weapons than for heavy ones.

However, size does still matter. If you hold your dagger in two hands, you don't get any extra bonus from Power Attack.

With this change, Power-attacking two-weapon fighters are now not only comparable to two-weapon fighters, they often exeed them in damage.
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