Kourtnie (spriksie) wrote in dnd3e,
Kourtnie
spriksie
dnd3e

  • Mood:

Outer Planes

My campaign involves the six outer planes of Fire, Water, Earth, Air, Negative Energy, and Positive Energy. On these six planes are orbs of great power that conduct a seal that stabalizes the Prime Material (I posted about the orbs a few weeks back.) I don't want my players getting bored with the ala typical "elements" ideas and the standard six planes that are usually preyed upon for these ideas. Does anyone have any special insight into these planes/ideas of things that would make these planes otherwise unique to players that have played in past campaigns where the Plane of Fire, Water, Earth, etc. were involved?

I'm particularly thinking about the Plane of Air, since this will be the first one they go to, and I like to take things one step at a time, but I'm open to suggestions for all six of them if you have an idea for any of the other five.

I love brainstorming here. :-)
Subscribe

  • Monsters of ROCK!

    So, it's been quiet lately. Over the decades, there's been hundreds and hundreds of monster entries, from time-tested fan faves to critters which…

  • Question, 3.5, PHB II: Regroup

    Hello all! I have a question about the spell Regroup from the PHB II, D&D version 3.5. Background: We're a 22nd-23rd level party: rogue,…

  • Selling off my gaming collection for charity.

    Hey gang, I am clearing out my closet and selling off a lot of my gaming and book collection with the majority of the money going to charity. The…

  • Post a new comment

    Error

    default userpic

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 6 comments