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D&D 3E
[[coming out from hiding..]] 
20th-Oct-2004 01:28 pm
Hello.
I need some advice.
I'm running a campaign, and it's my first. Currently, I have a halfling psion/rogue running around in the group, and in the last game session, decided to rob a wealthy inn keeper. Through and through he (in character, she) sucessfully found the secret door that led to the innkeepers "apartment" that is within a extradimensional space, found and disabled the forbiddance trap, picked the complex amazing lock (10 sucesses of a 40 open lock check a la Unearthed Arcana), made it up the stairs in darkness, as per the spell, robbed the guy almost completely blind, and only caught when he picked up a carved duck with emerald eyes, and triggered a soundburst spell out of the keepers nightstand. (Never, NEVER, pick up a duck. Just bad news.) Now for the kicker.. the innkeeper was in the room, banging a barwench.
Don't have a problem with this. (Even if he is only 8th level. Shows he just knows how to build them.) The problem I had, was obviously this took some time to game out. I had other players in the party, who, out of character, were bored spitless.
Any ideas on how to speed the process up/keep things interesting for everyone? The character did this at the equivalent to 4 or 5 in the morning, and the other PCs (minus one who I dealt with quickly do to stupidity on his part) were sleeping. I tried the whole speed time up thing for the sleeping characters to let them get on with the next day, and go back and forth, but even still, it was slightly strained.
Any help would be greatly appreciated.
Comments 
20th-Oct-2004 01:07 pm (UTC)
As a player, I must speak out:

I HATE PARTY SPLITTING. It ruins games.

As a DM of another group I run, I must speak out:

Party splitting happens sometimes, and you best make a scene so that the other players wake up/somehow become involved, or the sentence above will go through the mind of all your players.
20th-Oct-2004 01:09 pm (UTC)
my players all hate party splitting too. problem is, it happens. a heavily armored dwarven tank just can't tag along on a scouting mission with the rogue and the ranger. but party splitting that doesn't meet some party goal, like a rogue going off and stealing for fun, that does suck and should be avoided.
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